Пример #1
0
    public static void EnterGame()
    {
        var go = Instantiate(Resources.Load <GameObject>("Prefabs/mon_goblinWizard"));

        go.transform.position    = new Vector3(Random.Range(-5f, 5f), 0.1f, Random.Range(-5f, 5f));
        go.transform.eulerAngles = new Vector3(0, Random.Range(0, 360), 0);
        go.AddComponent <SelfActor>();
        Proto.CallEnter(go.transform.position, go.transform.localEulerAngles.y);
    }