Пример #1
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 public byte[] GetCurrentSequence(SequenceType type, PropertyFloat property)
 {
     return(GetSequence(type, (uint)property).CurrentBytes);
 }
Пример #2
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 public static double? GetProperty(this Biota biota, PropertyFloat property)
 {
     return biota.BiotaPropertiesFloat.FirstOrDefault(x => x.Type == (ushort)property)?.Value;
 }
Пример #3
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        public static string GetDescription(this PropertyFloat prop)
        {
            var description = prop.GetAttributeOfType <DescriptionAttribute>();

            return(description?.Description ?? prop.ToString());
        }
Пример #4
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 public static double?GetProperty(this Weenie weenie, PropertyFloat property)
 {
     return(weenie.WeeniePropertiesFloat.FirstOrDefault(x => x.Type == (ushort)property)?.Value);
 }
Пример #5
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 public double?GetProperty(PropertyFloat property)
 {
     return(Biota.GetProperty(property, BiotaDatabaseLock));
 }
 /// <summary>
 ///
 /// </summary>
 /// <param name="sequences"></param>
 /// <param name="sender"></param>
 /// <param name="property"></param>
 /// <param name="value"></param>
 public GameMessagePublicUpdatePropertyFloat(SequenceManager sequences, ObjectGuid sender, PropertyFloat property, uint value)
     : base(GameMessageOpcode.PublicUpdatePropertyFloat, GameMessageGroup.UIQueue)
 {
     Writer.Write(sequences.GetNextSequence(SequenceType.PublicUpdatePropertyDouble));
     Writer.Write(sender.Full);
     Writer.Write((uint)property);
     Writer.Write(value);
 }
Пример #7
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 public void SetProperty(PropertyFloat propFloat, double?value)
 {
 }
Пример #8
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 public double?GetProperty(PropertyFloat propFloat)
 {
     return(null);
 }