Пример #1
0
    public void Update()
    {
        if (started)
        {
            if (progress < 1f)
            {
                progress += Time.deltaTime / duration;
                if (separateAxes)
                {
                    float x = chosenDir.x * strengthHoriz * curveHoriz.Evaluate(progress);
                    float y = chosenDir.y * strengthVerti * curveVerti.Evaluate(progress);
                    float z = chosenDir.z * strengthHoriz * curveHoriz.Evaluate(progress);
                    vector = new Vector3(x, y, z);
                }
                else
                {
                    vector = chosenDir * strength * curve.Evaluate(progress);
                }
            }

            else
            {
                action?.Invoke();
                started = false;
                propeller?.RemovePropulsion(this);
            }
        }
    }