Пример #1
0
    private void OnDraggingStairs(Crowd.Event e)
    {
        PropDragEvent de       = (PropDragEvent)e;
        float         deltaRot = step * stairsCount * de.progress;

        for (int i = 0; i < stairsCount; ++i)
        {
            transform.GetChild(i).localEulerAngles = new Vector3(0, step * (stairsCount - i) - deltaRot * (stairsCount - i) / stairsCount, 0);
        }
    }
Пример #2
0
    private void OnDragging(Crowd.Event e)
    {
        PropDragEvent de = (PropDragEvent)e;

        animationProgress = de.progress * 3;
    }