public override void Update() { if (!(_prop == null)) { TryInteract(_prop); UpdateTimer(); if (!CantSeeCrate()) { Blip blip = _prop.AddBlip(); if (!(blip == null)) { blip.Sprite = GTA.BlipSprite.CrateDrop; blip.Color = GTA.BlipColor.Yellow; blip.Name = "Crate Drop"; _blip.Remove(); _peds.ForEach(delegate(Ped ped) { Blip val = ped.AddBlip(); val.Color = GTA.BlipColor.Yellow; val.Name = "Merryweather Security"; }); } } } }
// Spawn blip for Prop public static Blip SpawnPropBlip(Prop propName, BlipSprite sprite, int blipColour, bool showroute) { // Add blip to vehicle propName.AddBlip(); // Give blip an icon propName.CurrentBlip.Sprite = sprite; // Set GPS route for blip on/off propName.CurrentBlip.ShowRoute = showroute; // Set colour of blip Function.Call(Hash.SET_BLIP_COLOUR, propName.CurrentBlip, blipColour); // Set colour of GPS route Function.Call(Hash.SET_BLIP_ROUTE_COLOUR, propName.CurrentBlip, blipColour); return(propName.CurrentBlip); }
// Turn mod on/off private void modActivate() { if (Mod_Menu.modActivator() == 2) { modActive = true; on = 1; Game.Player.Character.Health = 300; Game.Player.Character.MaxHealth = 300; spear = World.CreateProp("prop_fnccorgm_02pole", Game.Player.Character.Position + new Vector3(-15, -15, -5), false, false); spear.AddBlip(); spear.CurrentBlip.Color = BlipColor.White; spear.CurrentBlip.Scale = 0.7f; spear.CurrentBlip.Name = "Spear"; if (finToggle == true) { fin = World.CreateProp("prop_proxy_hat_01", Game.Player.Character.Position + new Vector3(0, 0, 0), false, false); fin.AttachTo(Game.Player.Character, Game.Player.Character.GetBoneIndex(Bone.SKEL_Head), new Vector3(0.15f, -0.01f, 0.005f), new Vector3(0, 90, -25) ); } UI.ShowSubtitle("~r~Active~w~"); } else { modActive = false; on = 0; spear.CurrentBlip.Remove(); spear.Delete(); if (finToggle == true) { fin.Delete(); } Game.Player.Character.CanRagdoll = true; UI.ShowSubtitle("~w~Deactive~w~"); } }
private unsafe void LoadProps() { if (_map.Count > 0) { foreach (MapProp item in _map) { Model model = item.PropName; if (!model.Request(1000)) { UI.Notify($"Tried to request ~y~{item.PropName}~s~ but failed."); } else { Vector3 position = item.Position; Prop val = new Prop(Function.Call <int>(GTA.Native.Hash.CREATE_OBJECT_NO_OFFSET, (InputArgument[])new InputArgument[7] { model.Hash, position.X, position.Y, position.Z, 1, 1, false })); val.FreezePosition = !item.IsDoor; val.Rotation = item.Rotation; Prop prop = val; item.Handle = prop.Handle; if ((int)item.BlipSprite != 1) { Blip blip = prop.AddBlip(); blip.Sprite = item.BlipSprite; blip.Color = item.BlipColor; blip.Name = item.Id; ZombieVehicleSpawner.Instance.SpawnBlocker.Add(item.Position); } } } } }
// Mod Active private void modActivate() { try { if (Mod_Menu.modActivator() == 1) { modActive = true; on = 1; Game.Player.Character.Health = 300; Game.Player.Character.MaxHealth = 300; dagger = World.CreateProp(model, Game.Player.Character.Position, false, false); dagger.AddBlip(); dagger.CurrentBlip.Color = BlipColor.Yellow; dagger.CurrentBlip.Scale = 0.7f; dagger.CurrentBlip.Name = "Dagger"; if (mask) { // mask setup // maskCircle maskCircle = World.CreateProp("w_ar_specialcarbine_boxmag", Game.Player.Character.Position, false, false); maskCircle.AttachTo(Game.Player.Character, Game.Player.Character.GetBoneIndex(Bone.SKEL_Head), new Vector3(-0.0078f, 0.0622f, -0.0001f), new Vector3(93f, 167.38f, -105.7735f) ); // maskMiddle maskMiddle = World.CreateProp("w_ar_specialcarbine_mag1", Game.Player.Character.Position, false, false); maskMiddle.AttachTo(Game.Player.Character, Game.Player.Character.GetBoneIndex(Bone.SKEL_Head), new Vector3(0.0175f, 0.1272f, -0.0851f), new Vector3(-1.6061f, -179.1025f, 20.5556f) ); // maskLeft maskLeft = World.CreateProp("w_pi_vintage_pistol_mag1", Game.Player.Character.Position, false, false); maskLeft.AttachTo(Game.Player.Character, Game.Player.Character.GetBoneIndex(Bone.SKEL_Head), new Vector3(0.0316f, 0.0427f, -0.0667f), new Vector3(-78.9061f, 9.7856f, -119.2810f) ); // maskRight maskRight = World.CreateProp("w_pi_vintage_pistol_mag1", Game.Player.Character.Position, false, false); maskRight.AttachTo(Game.Player.Character, Game.Player.Character.GetBoneIndex(Bone.SKEL_Head), new Vector3(0.0316f, 0.0427f, 0.0703f), new Vector3(-96.9061f, 5.7856f, -128.2810f) ); } UI.ShowSubtitle("~o~Active~w~"); } else { modActive = false; on = 0; dagger.Delete(); dagger.CurrentBlip.Remove(); if (mask) { maskCircle.Delete(); maskMiddle.Delete(); maskLeft.Delete(); maskRight.Delete(); } Game.Player.Character.CanRagdoll = true; UI.ShowSubtitle("~w~Deactive~w~"); } } catch { Exception why; } }
public void Setup() { playerOldMaxWantedLevel = Game.MaxWantedLevel; playerOldMoney = Game.Player.Money; playerOldPosition = Game.Player.Character.Position; playerOldHeading = Game.Player.Character.Heading; playerOldModel = Game.Player.Character.Model; playerOldWeapons = Game.Player.Character.Weapons; Game.MaxWantedLevel = 0; Game.Player.WantedLevel = 0; Game.Player.Money = 0; Model characterModel; PedHash[] characterMaleModels = { PedHash.FreemodeMale01 }; PedHash[] characterFemaleModels = { PedHash.FreemodeFemale01 }; PedHash[] characterModels; if (playerGender == Gender.Male) { characterModels = characterMaleModels; } else { characterModels = characterFemaleModels; } characterModel = new Model(RandoMath.GetRandomElementFromArray(characterModels)); characterModel.Request(500); if (characterModel.IsInCdImage && characterModel.IsValid) { while (!characterModel.IsLoaded) { Script.Wait(100); } Function.Call(Hash.SET_PLAYER_MODEL, Game.Player, characterModel.Hash); if (playerGender == Gender.Male) { Function.Call(Hash.SET_PED_HEAD_BLEND_DATA, Game.Player.Character.Handle, 44, 44, 0, 44, 44, 0, 1.0f, 1.0f, 0.0f, true); Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Game.Player.Character.Handle, 3, 12, 0, 0); Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Game.Player.Character.Handle, 4, 1, 0, 0); Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Game.Player.Character.Handle, 8, 0, 0, 0); Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Game.Player.Character.Handle, 11, 233, 0, 0); Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Game.Player.Character.Handle, 6, 24, 0, 0); Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Game.Player.Character.Handle, 2, 12, 0, 0); Function.Call(Hash._SET_PED_HAIR_COLOR, Game.Player.Character.Handle, 57, 58); Function.Call(Hash._SET_PED_EYE_COLOR, Game.Player.Character.Handle, 3); Function.Call(Hash.SET_PED_HEAD_OVERLAY, Game.Player.Character.Handle, 1, 0, 1.0f); Function.Call(Hash.SET_PED_HEAD_OVERLAY, Game.Player.Character.Handle, 2, 1, 1.0f); Function.Call(Hash._SET_PED_HEAD_OVERLAY_COLOR, Game.Player.Character.Handle, 1, 1, 57, 58); Function.Call(Hash._SET_PED_HEAD_OVERLAY_COLOR, Game.Player.Character.Handle, 2, 1, 57, 58); } else { Function.Call(Hash.SET_PED_HEAD_BLEND_DATA, Game.Player.Character.Handle, 33, 33, 0, 33, 33, 0, 1.0f, 1.0f, 0.0f, true); Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Game.Player.Character.Handle, 2, 4, 0, 0); Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Game.Player.Character.Handle, 11, 243, 0, 0); Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Game.Player.Character.Handle, 3, 7, 0, 0); Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Game.Player.Character.Handle, 8, 0, 0, 0); Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Game.Player.Character.Handle, 6, 24, 0, 0); Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Game.Player.Character.Handle, 4, 84, 0, 0); Function.Call(Hash._SET_PED_HAIR_COLOR, Game.Player.Character.Handle, 11, 11); Function.Call(Hash._SET_PED_EYE_COLOR, Game.Player.Character.Handle, 3); Function.Call(Hash.SET_PED_HEAD_OVERLAY, Game.Player.Character.Handle, 2, 1, 1.0f); Function.Call(Hash._SET_PED_HEAD_OVERLAY_COLOR, Game.Player.Character.Handle, 2, 1, 11, 11); } } characterModel.MarkAsNoLongerNeeded(); Game.Player.Money = 0; Game.Player.Character.Position = new Vector3(478.8616f, -921.53f, 38.77953f); Game.Player.Character.Heading = 266; var model = new Model("prop_beach_fire"); model.Request(250); if (model.IsInCdImage && model.IsValid) { while (!model.IsLoaded) { Script.Wait(50); } var CFpos = new Vector3(482.3683f, -921.3369f, 37.2f); campFire = World.CreateProp(model, CFpos, true, false); } model.MarkAsNoLongerNeeded(); campFire.AddBlip(); campFire.CurrentBlip.Sprite = (BlipSprite)436; campFire.CurrentBlip.Color = BlipColor.Yellow; campFire.CurrentBlip.Name = "Campfire"; var model2 = new Model("prop_skid_tent_01"); model2.Request(250); if (model2.IsInCdImage && model2.IsValid) { while (!model2.IsLoaded) { Script.Wait(50); } var Tpos = new Vector3(478.2682f, -925.3043f, 36.8f); tent = World.CreateProp(model2, Tpos, true, false); tent.Heading = 135; } model2.MarkAsNoLongerNeeded(); tent.AddBlip(); tent.CurrentBlip.Sprite = BlipSprite.CaptureHouse; tent.CurrentBlip.Color = BlipColor.Blue; tent.CurrentBlip.Name = "Tent"; var model3 = new Model("prop_const_fence02a"); model3.Request(250); if (model3.IsInCdImage && model3.IsValid) { while (!model3.IsLoaded) { Script.Wait(50); } var Bpos = new Vector3(418.9457f, -890.5727f, 28.4f); barrier = World.CreateProp(model3, Bpos, true, false); barrier.Heading = 270; } model3.MarkAsNoLongerNeeded(); var model4 = new Model("prop_dumpster_02a"); model4.Request(250); if (model4.IsInCdImage && model4.IsValid) { while (!model4.IsLoaded) { Script.Wait(50); } var Dpos = new Vector3(459.4905f, -933.745f, 31.2f); dumpster = World.CreateProp(model4, Dpos, true, false); dumpster.Heading = 270; } model4.MarkAsNoLongerNeeded(); ResetCharacter(); }
public void Setup() { this.playerOldMaxWantedLevel = Game.MaxWantedLevel; this.playerOldMoney = Game.Player.Money; this.playerOldPosition = Game.Player.Character.Position; this.playerOldHeading = Game.Player.Character.Heading; this.playerOldModel = Game.Player.Character.Model; this.playerOldWeapons = Game.Player.Character.Weapons; Game.MaxWantedLevel = 0; Game.Player.WantedLevel = 0; Game.Player.Money = 0; PedHash[] hashArray = new PedHash[] { PedHash.FreemodeMale01 }; PedHash[] hashArray2 = new PedHash[] { (PedHash)(-1667301416) }; PedHash[] theArray = (playerGender != Gender.Male) ? hashArray2 : hashArray; Model model = new Model(RandoMath.GetRandomElementFromArray <PedHash>(theArray)); model.Request(500); if (model.IsInCdImage && model.IsValid) { while (true) { if (model.IsLoaded) { InputArgument[] arguments = new InputArgument[] { Game.Player, model.Hash }; Function.Call(Hash._0x00A1CADD00108836, arguments); if (playerGender != Gender.Male) { InputArgument[] argumentArray15 = new InputArgument[11]; argumentArray15[0] = Game.Player.Character.Handle; argumentArray15[1] = 0x21; argumentArray15[2] = 0x21; argumentArray15[3] = 0; argumentArray15[4] = 0x21; argumentArray15[5] = 0x21; argumentArray15[6] = 0; argumentArray15[7] = 1f; argumentArray15[8] = 1f; argumentArray15[9] = 0f; argumentArray15[10] = true; Function.Call(Hash._0x9414E18B9434C2FE, argumentArray15); InputArgument[] argumentArray16 = new InputArgument[] { Game.Player.Character.Handle, 2, 4, 0, 0 }; Function.Call(Hash._0x262B14F48D29DE80, argumentArray16); InputArgument[] argumentArray17 = new InputArgument[] { Game.Player.Character.Handle, 11, 0xf3, 0, 0 }; Function.Call(Hash._0x262B14F48D29DE80, argumentArray17); InputArgument[] argumentArray18 = new InputArgument[] { Game.Player.Character.Handle, 3, 7, 0, 0 }; Function.Call(Hash._0x262B14F48D29DE80, argumentArray18); InputArgument[] argumentArray19 = new InputArgument[] { Game.Player.Character.Handle, 8, 0, 0, 0 }; Function.Call(Hash._0x262B14F48D29DE80, argumentArray19); InputArgument[] argumentArray20 = new InputArgument[] { Game.Player.Character.Handle, 6, 0x18, 0, 0 }; Function.Call(Hash._0x262B14F48D29DE80, argumentArray20); InputArgument[] argumentArray21 = new InputArgument[] { Game.Player.Character.Handle, 4, 0x54, 0, 0 }; Function.Call(Hash._0x262B14F48D29DE80, argumentArray21); InputArgument[] argumentArray22 = new InputArgument[] { Game.Player.Character.Handle, 11, 11 }; Function.Call(Hash._0x4CFFC65454C93A49, argumentArray22); InputArgument[] argumentArray23 = new InputArgument[] { Game.Player.Character.Handle, 3 }; Function.Call(Hash._0x50B56988B170AFDF, argumentArray23); InputArgument[] argumentArray24 = new InputArgument[] { Game.Player.Character.Handle, 2, 1, 1f }; Function.Call(Hash._0x48F44967FA05CC1E, argumentArray24); InputArgument[] argumentArray25 = new InputArgument[] { Game.Player.Character.Handle, 2, 1, 11, 11 }; Function.Call(Hash._0x497BF74A7B9CB952, argumentArray25); } else { InputArgument[] argumentArray2 = new InputArgument[11]; argumentArray2[0] = Game.Player.Character.Handle; argumentArray2[1] = 0x2c; argumentArray2[2] = 0x2c; argumentArray2[3] = 0; argumentArray2[4] = 0x2c; argumentArray2[5] = 0x2c; argumentArray2[6] = 0; argumentArray2[7] = 1f; argumentArray2[8] = 1f; argumentArray2[9] = 0f; argumentArray2[10] = true; Function.Call(Hash._0x9414E18B9434C2FE, argumentArray2); InputArgument[] argumentArray3 = new InputArgument[] { Game.Player.Character.Handle, 3, 12, 0, 0 }; Function.Call(Hash._0x262B14F48D29DE80, argumentArray3); InputArgument[] argumentArray4 = new InputArgument[] { Game.Player.Character.Handle, 4, 1, 0, 0 }; Function.Call(Hash._0x262B14F48D29DE80, argumentArray4); InputArgument[] argumentArray5 = new InputArgument[] { Game.Player.Character.Handle, 8, 0, 0, 0 }; Function.Call(Hash._0x262B14F48D29DE80, argumentArray5); InputArgument[] argumentArray6 = new InputArgument[] { Game.Player.Character.Handle, 11, 0xe9, 0, 0 }; Function.Call(Hash._0x262B14F48D29DE80, argumentArray6); InputArgument[] argumentArray7 = new InputArgument[] { Game.Player.Character.Handle, 6, 0x18, 0, 0 }; Function.Call(Hash._0x262B14F48D29DE80, argumentArray7); InputArgument[] argumentArray8 = new InputArgument[] { Game.Player.Character.Handle, 2, 12, 0, 0 }; Function.Call(Hash._0x262B14F48D29DE80, argumentArray8); InputArgument[] argumentArray9 = new InputArgument[] { Game.Player.Character.Handle, 0x39, 0x3a }; Function.Call(Hash._0x4CFFC65454C93A49, argumentArray9); InputArgument[] argumentArray10 = new InputArgument[] { Game.Player.Character.Handle, 3 }; Function.Call(Hash._0x50B56988B170AFDF, argumentArray10); InputArgument[] argumentArray11 = new InputArgument[] { Game.Player.Character.Handle, 1, 0, 1f }; Function.Call(Hash._0x48F44967FA05CC1E, argumentArray11); InputArgument[] argumentArray12 = new InputArgument[] { Game.Player.Character.Handle, 2, 1, 1f }; Function.Call(Hash._0x48F44967FA05CC1E, argumentArray12); InputArgument[] argumentArray13 = new InputArgument[] { Game.Player.Character.Handle, 1, 1, 0x39, 0x3a }; Function.Call(Hash._0x497BF74A7B9CB952, argumentArray13); InputArgument[] argumentArray14 = new InputArgument[] { Game.Player.Character.Handle, 2, 1, 0x39, 0x3a }; Function.Call(Hash._0x497BF74A7B9CB952, argumentArray14); } break; } Script.Wait(100); } } model.MarkAsNoLongerNeeded(); Game.Player.Money = 0; Game.Player.Character.Position = new Vector3(478.8616f, -921.53f, 38.77953f); Game.Player.Character.Heading = 266f; Model model2 = new Model("prop_beach_fire"); model2.Request(250); if (model2.IsInCdImage && model2.IsValid) { while (true) { if (model2.IsLoaded) { Vector3 position = new Vector3(482.3683f, -921.3369f, 37.2f); campFire = World.CreateProp(model2, position, true, false); break; } Script.Wait(50); } } model2.MarkAsNoLongerNeeded(); campFire.AddBlip(); campFire.CurrentBlip.Sprite = BlipSprite.HotProperty; campFire.CurrentBlip.Color = BlipColor.Yellow; campFire.CurrentBlip.Name = "Campfire"; Model model3 = new Model("prop_skid_tent_01"); model3.Request(250); if (model3.IsInCdImage && model3.IsValid) { while (true) { if (model3.IsLoaded) { Vector3 position = new Vector3(478.2682f, -925.3043f, 36.8f); tent = World.CreateProp(model3, position, true, false); tent.Heading = 135f; break; } Script.Wait(50); } } model3.MarkAsNoLongerNeeded(); tent.AddBlip(); tent.CurrentBlip.Sprite = BlipSprite.CaptureHouse; tent.CurrentBlip.Color = BlipColor.Blue; tent.CurrentBlip.Name = "Tent"; Model model4 = new Model("prop_const_fence02a"); model4.Request(250); if (model4.IsInCdImage && model4.IsValid) { while (true) { if (model4.IsLoaded) { Vector3 position = new Vector3(418.9457f, -890.5727f, 28.4f); barrier = World.CreateProp(model4, position, true, false); barrier.Heading = 270f; break; } Script.Wait(50); } } model4.MarkAsNoLongerNeeded(); Model model5 = new Model("prop_dumpster_02a"); model5.Request(250); if (model5.IsInCdImage && model5.IsValid) { while (true) { if (model5.IsLoaded) { Vector3 position = new Vector3(459.4905f, -933.745f, 31.2f); dumpster = World.CreateProp(model5, position, true, false); dumpster.Heading = 270f; break; } Script.Wait(50); } } model5.MarkAsNoLongerNeeded(); this.ResetCharacter(); }