Пример #1
0
        public List <Prone> GetByUserId(int id)
        {
            List <Prone> list = new List <Prone>();

            using (SqlConnection con = new SqlConnection(Connection.String()))
            {
                using (SqlCommand cmd = new SqlCommand("sp_GetPropertiesByUserId", con))
                {
                    cmd.CommandType = CommandType.StoredProcedure;
                    cmd.Parameters.Add("@id", SqlDbType.Int).Value = id;

                    con.Open();
                    using (SqlDataReader reader = cmd.ExecuteReader())
                    {
                        if (reader.HasRows)
                        {
                            while (reader.Read())
                            {
                                ProneComponent newProneComp = new ProneComponent(Convert.ToInt32(reader[0]), reader[1].ToString(), Convert.ToDouble(reader[2]), Convert.ToInt32(reader[3]), Convert.ToInt32(reader[4]), Convert.ToDouble(reader["pricePerMonth"]), 0, Convert.ToString(reader["pronePicturePath"]));
                                ProneInfo      pInfo        = new ProneInfo(Convert.ToDouble(reader[9]));
                                Prone          newProne     = new Prone(newProneComp, pInfo);
                                list.Add(newProne);
                            }
                        }
                    }
                }
            }

            return(list);
        }
Пример #2
0
        public List <Prone> SearchByCity(Search search)
        {
            List <Prone> list = new List <Prone>();

            using (SqlConnection con = new SqlConnection(Connection.String()))
            {
                using (SqlCommand cmd = new SqlCommand("sp_SearchHouseByCity", con))
                {
                    cmd.CommandType = CommandType.StoredProcedure;
                    cmd.Parameters.Add("@city", SqlDbType.VarChar).Value = search.Qyteti;

                    con.Open();
                    using (SqlDataReader reader = cmd.ExecuteReader())
                    {
                        if (reader.HasRows)
                        {
                            while (reader.Read())
                            {
                                ProneComponent newProneComp = new ProneComponent(Convert.ToInt32(reader[0]), reader[1].ToString(), Convert.ToDouble(reader[2]), Convert.ToInt32(reader[3]), Convert.ToInt32(reader[4]), Convert.ToDouble(reader["pricePerMonth"]), 0, Convert.ToString(reader["pronePicturePath"]));
                                ProneInfo      pInfo        = new ProneInfo(Convert.ToDouble(reader[9]));
                                Prone          newProne     = new Prone(newProneComp, pInfo);
                                list.Add(newProne);
                            }
                        }
                    }
                }
            }

            return(list);
        }
Пример #3
0
 private void Awake()
 {
     walk   = new Walk(this.gameObject);
     run    = new Run(this.gameObject);
     crouch = new Crouch(this.gameObject);
     prone  = new Prone(this.gameObject);
 }
Пример #4
0
        public void Apply_NotACharacter_Test()
        {
            var entity = Mock.Of <IEntity>();
            var prone  = new Prone();

            prone.Apply(entity);
            Assert.IsTrue(true); // If we made it here without exception then the test passed
        }
Пример #5
0
        public void Remove_NoConditions_Test()
        {
            var character = CreateMockCharacter();
            var prone     = new Prone();

            prone.Apply(character);
            prone.Remove(character);
            Assert.AreEqual(0, character.Conditions.Count);
        }
Пример #6
0
        public void Apply_Character_WithExistingProneCondition_Test()
        {
            var character = CreateMockCharacter();

            character.Conditions.Add(new Prone());
            var prone = new Prone();

            prone.Apply(character);
        }
Пример #7
0
        public void Apply_Character_NoConditions_Test()
        {
            var character = CreateMockCharacter();
            var prone     = new Prone();

            prone.Apply(character);
            Assert.AreEqual(EntityIds.PRONE_CONDITION_ID, character.Conditions[0].Id);
            Assert.IsTrue(character.Conditions.Any(c => c.Id == EntityIds.PRONE_CONDITION_ID));
            Assert.IsTrue(character.Conditions.Any(c => c.Id == EntityIds.FLAT_FOOTED_CONDITION_ID));
        }
Пример #8
0
        public void Apply_Character_FlatFootedToAllExists_Test()
        {
            var character  = CreateMockCharacter();
            var flatFooted = new FlatFooted(FlatFooted.AllCharacters);
            var prone      = new Prone();

            prone.Apply(character);
            var savedFlatFooted = (FlatFooted)character.Conditions.FirstOrDefault(c => c.Id == EntityIds.FLAT_FOOTED_CONDITION_ID);

            Assert.AreSame(flatFooted, savedFlatFooted);
        }
Пример #9
0
 public virtual void Process()
 {
     if (Crouch.Process())
     {
     }
     else if (Prone.Process())
     {
     }
     else if (Sprint.Process())
     {
     }
 }
Пример #10
0
        public void Remove_WithExistingFlatFootedToOne_Test()
        {
            var character  = CreateMockCharacter();
            var flatFooted = new FlatFooted(1);

            flatFooted.Apply(character);
            var prone = new Prone();

            prone.Apply(character);
            prone.Remove(character);
            Assert.AreEqual(0, character.Conditions.Count);
        }
Пример #11
0
        public void Apply_Character_FlatFootedToOneExists_Test()
        {
            var character  = CreateMockCharacter();
            var flatFooted = new FlatFooted(1);
            var prone      = new Prone();

            prone.Apply(character);
            var savedFlatFooted = (FlatFooted)character.Conditions.FirstOrDefault(c => c.Id == EntityIds.FLAT_FOOTED_CONDITION_ID);

            Assert.IsTrue(savedFlatFooted.FlatFootedFrom.Contains(FlatFooted.AllCharacters));
            Assert.IsFalse(savedFlatFooted.FlatFootedFrom.Contains(1));
        }
Пример #12
0
        public void Remove_WithExistingFlatFootedToAll_Test()
        {
            var character  = CreateMockCharacter();
            var flatFooted = new FlatFooted(FlatFooted.AllCharacters);

            flatFooted.Apply(character);
            var prone = new Prone();

            prone.Apply(character);
            prone.Remove(character);
            Assert.AreEqual(1, character.Conditions.Count);
            Assert.AreSame(flatFooted, character.Conditions[0]);
        }
Пример #13
0
        public string[] ToArray()
        {
            string[] array = new string[16];

            array[0]  = Blinded.Equals("Cured") ? "" : "Blinded";
            array[1]  = Charmed.Equals("Cured") ? "" : "Charmed";
            array[2]  = Deafened.Equals("Cured") ? "" : "Deafened";
            array[3]  = Encumbrance.Equals("Normal") ? "" : Encumbrance;
            array[4]  = Fatigued.Equals("Cured") ? "" : Fatigued;
            array[5]  = Frightened.Equals("Cured") ? "" : "Frightened";
            array[6]  = Grappled.Equals("Cured") ? "" : "Grappled";
            array[7]  = Incapacitated.Equals("Cured") ? "" : "Incapacitated";
            array[8]  = Invisible.Equals("Cured") ? "" : "Invisible";
            array[9]  = Paralyzed.Equals("Cured") ? "" : "Paralyzed";
            array[10] = Petrified.Equals("Cured") ? "" : "Petrified";
            array[11] = Poisoned.Equals("Cured") ? "" : "Poisoned";
            array[12] = Prone.Equals("Cured") ? "" : "Prone";
            array[13] = Restrained.Equals("Cured") ? "" : "Restrained";
            array[14] = Stunned.Equals("Cured") ? "" : "Stunned";
            array[15] = Unconscious.Equals("Cured") ? "" : "Unconscious";

            return(array);
        }
Пример #14
0
    protected void Awake()
    {
        anim         = GetComponent <Animator>();
        Shaker       = GameObject.FindGameObjectWithTag("Shake");
        maxGrip      = fighter.weight;
        HP           = fighter.HitPoints;
        jumpHeight   = fighter.jumpHeight;
        moveSpeed    = fighter.speed;
        maxJumpCount = fighter.jumpCount;
        rigidBody    = GetComponent <Rigidbody2D>();
        Target       = GameObject.FindGameObjectWithTag("Floor").GetComponent <GravAttractor>();
        Shield       = GetComponentInChildren <Barrier>(true).gameObject;
        if (isPlayer)
        {
            player = ReInput.players.GetPlayer(playerID); //The player controlling this fighter
        }
        gameObject.name = fighter.name.ToString() + playerID;
        statemachine    = new StateMachine();
        var flinch       = new Flinch(this);
        var walk         = new Walk(this);
        var run          = new Run(this);
        var idle         = new Idle(this);
        var jump         = new Jump(this);
        var groundattack = new GroundAttack(this, attack);
        var airattack    = new AirAttack(this, attack);
        var stun         = new Stun(this);
        var leapprep     = new LeapPrep(this);
        var blocking     = new Blocking(this);
        var dodge        = new AirDodge(this);
        var leap         = new Leaping(this);
        var prone        = new Prone(this);

        At(dodge, idle, landed());
        At(flinch, idle, stunless());
        At(run, idle, stop());
        At(walk, idle, stop());
        At(idle, jump, jumping());
        At(idle, jump, unground());
        At(jump, jump, jumping());
        At(walk, jump, unground());
        At(run, jump, unground());
        At(walk, jump, jumping());
        At(run, jump, jumping());
        At(walk, run, running());
        At(run, walk, walking());
        At(idle, walk, walking());
        At(idle, run, running());
        At(idle, groundattack, offensive());
        At(walk, groundattack, offensive());
        At(run, groundattack, offensive());
        At(jump, airattack, offensive());
        At(groundattack, idle, unoffensive());
        At(airattack, jump, unoffensive());
        At(airattack, idle, landed());
        At(jump, airattack, offensive());
        At(jump, idle, landed());
        At(jump, dodge, guard());
        At(blocking, stun, pierce());
        At(idle, blocking, guard());
        At(walk, blocking, guard());
        At(run, blocking, guard());
        At(leapprep, idle, cancelleap());
        At(leapprep, leap, gravityChange());
        At(blocking, idle, unguard());
        At(leap, idle, landed());
        At(prone, idle, stunless());
        statemachine.AddAnyTransition(leapprep, () => LeapPrep && leapCooldown <= 0);
        statemachine.AddAnyTransition(stun, () => stunned);
        statemachine.AddAnyTransition(flinch, () => isDamaged);
        statemachine.AddAnyTransition(prone, () => slam);
        Func <bool> stunless() => () => doneStun == true;
        Func <bool> walking() => () => speed > 0.3 && speed < 0.7;
        Func <bool> running() => () => speed > 0.7;
        Func <bool> stop() => () => speed < 0.3;
        Func <bool> jumping() => () => (jumpTimer > Time.time) && (maxJumpCount > jumpCount) && !action && actionCooldown > 0;
        Func <bool> offensive() => () => attack != null && actionCooldown > 0;
        Func <bool> unoffensive() => () => attack == null;
        Func <bool> landed() => () => grounded;
        Func <bool> pierce() => () => Guard <= 0;
        Func <bool> guard() => () => isBlocking && actionCooldown > 0;
        Func <bool> unguard() => () => !isBlocking;
        Func <bool> gravityChange() => () => LeapRelease;
        Func <bool> cancelleap() => () => cancelled;
        Func <bool> unground() => () => !grounded;

        statemachine.SetState(idle);
    }