// Create a yes/no prompt. public void DisplayYNPrompt(string desc, UnityAction accept, UnityAction decline) { Prompt.Create(GetComponent <RectTransform> (), desc, new Prompt.Option("Yes", accept), new Prompt.Option("No", decline)); }
// Create a yes/no prompt. public void DisplayYNPrompt(string desc, UnityAction accept, UnityAction decline) { Prompt.Create(GetComponent <RectTransform> (), desc, new Prompt.Option("Yes", accept), new Prompt.Option("No", decline)); }