public override void OnValueChanged() { ProjectorScaler.Resize(Projectors, Scaling, scale, width); if (ProgressSteps == 0) { UpdateProgress(progress); } else { UpdateProgress(StepProgress()); } }
/// <summary> /// For updating the Splat whenever a value is changed. /// </summary> public virtual void OnValueChanged() { ProjectorScaler.Resize(Projectors, Scaling, scale, width); UpdateProgress(progress); }