Пример #1
0
 void mapEVEshadowProjectors()
 {
     EVEprojector.Clear();
     Projector[] list = (Projector[])Projector.FindObjectsOfType(typeof(Projector));
     for (int i = 0; i < list.Length; i++)
     {
         if (list[i].material.name == "EVE/CloudShadow")
         {
             EVEprojector.Add(list[i]);
         }
     }
     projectorCount = EVEprojector.Count;
 }
Пример #2
0
 void mapEVEshadowProjectors()
 {
     EVEprojector.Clear();
     //Material atmosphereMaterial = new Material (ShaderReplacer.Instance.LoadedShaders[("Scatterer/AtmosphericLocalScatter")]);
     Projector[] list = (Projector[])Projector.FindObjectsOfType(typeof(Projector));
     for (int i = 0; i < list.Length; i++)
     {
         if (list[i].material.name == "EVE/CloudShadow")
         {
             EVEprojector.Add(list[i]);
             //list[i].material = atmosphereMaterial;
         }
     }
     projectorCount = EVEprojector.Count;
 }