Пример #1
0
    public void Fire_Hit(Transform weaponSpawn, GameObject _Target, Weapon _weapon)
    {
        if (WeaponSpawns.Contains(weaponSpawn))
        {
            int layerMask       = 1 << 10;
            var ammo            = _weapon.projectile;
            var speed           = _weapon.projectileSpeed;
            var _targetPosition = _Target.transform.position;

            Vector3    trajectory = _targetPosition - weaponSpawn.position;
            RaycastHit hit;
            if (Physics.Raycast(weaponSpawn.position, trajectory, out hit, 10000f, layerMask))
            {
                ProjectileScript projectile = Instantiate(ammo, weaponSpawn.position, Quaternion.identity) as ProjectileScript;
                projectile.SetTarget(_Target, speed);
                projectile.impactNormal = hit.normal;
            }
        }
    }