// Use this for initialization void Start () { PPS = (ProjectilePoolingSystem)GetComponent(typeof(ProjectilePoolingSystem)); attributes = (AttributeComponent)GetComponent(typeof(AttributeComponent)); movement = (CharacterMovement)GetComponent(typeof(CharacterMovement)); anim = (Animator)GetComponent(typeof(Animator)); shotAnimationReady = false; }
// Use this for initialization void Start() { PPS = (ProjectilePoolingSystem)GetComponent(typeof(ProjectilePoolingSystem)); attributes = (AttributeComponent)GetComponent(typeof(AttributeComponent)); movement = (CharacterMovement)GetComponent(typeof(CharacterMovement)); anim = (Animator)GetComponent(typeof(Animator)); shotAnimationReady = false; }
public void setOwner(GameObject owner) { this.owner = owner; PPS = (ProjectilePoolingSystem) owner.GetComponent(typeof(ProjectilePoolingSystem)); }
public void setOwner(GameObject owner) { this.owner = owner; PPS = (ProjectilePoolingSystem)owner.GetComponent(typeof(ProjectilePoolingSystem)); }