Пример #1
0
 void Awake()
 {
     S            = this;
     line         = GetComponent <LineRenderer>(); // Get a reference to the LineRenderer
     line.enabled = false;                         // Disable the LineRenderer until it's needed
     points       = new List <Vector3>();          // Initialize the points List
 }
Пример #2
0
 void Awake()
 {
     S            = this;
     line         = GetComponent <LineRenderer>();
     line.enabled = false;
     points       = new List <Vector3>();
 }
Пример #3
0
    void Awake()
    {
        Instance = this;

        line.enabled = false;
        points       = new List <Vector3>();
    }
Пример #4
0
 private void Awake()
 {
     Instance      = this;
     _line         = GetComponent <LineRenderer>();
     _line.enabled = false;
     _points       = new List <Vector3>();
 }
 void Awake()
 {
     S            = this;                          //Set the singleton
     line         = GetComponent <LineRenderer>(); //Get a reference to the LineRenderer
     line.enabled = false;                         //Disable it till needed.
     points       = new List <Vector3>();          //initialize the points list.
 }
 void Awake()
 {
     S = this;
     line = GetComponent<LineRenderer> ();
     line.enabled = false;
     points = new List<Vector3>();
 }
Пример #7
0
 void Awake()
 {
     S    = this;
     line = GetComponent <LineRenderer>();
     //miej wyłączony LineRenderer aż do momentu, gdt będzie potrzebny
     line.enabled = false;
     points       = new List <Vector3>();
 }
 void Awake()
 {
     S    = this;
     line = GetComponent <LineRenderer>();
     // Disable the LineRenderer until it's needed
     line.enabled = false;
     points       = new List <Vector3>();
 }
Пример #9
0
 void Awake()
 {
     S    = this;
     line = GetComponent <LineRenderer>();
     //disable line renderer until it is needed
     line.enabled = false;
     //initialize the points list
     points = new List <Vector3>();
 }
Пример #10
0
    // Awake is called when the script instance is being loaded.
    void Awake()
    {
        PrintDebugMsg("Loaded.");

        S            = this;
        line         = GetComponent <LineRenderer>();
        line.enabled = false;
        points       = new List <Vector3>();
    }
Пример #11
0
 void Awake()
 {
     S = this; //sets the singleton - locking in this one copy
     //get a ref to the linerenderer
     line         = GetComponent <LineRenderer>();
     line.enabled = false;
     //init. the points list
     points = new List <Vector3>();
 }
	void Awake() {
		S = this; // Set the singleton
		// Get a reference to the LineRenderer
		line = GetComponent<LineRenderer>();
		// Disable the LineRenderer until it's needed
		line.enabled = false;
		// Initialize the points List
		points = new List<Vector3>();
	}
 // Use this for initialization
 void Awake()
 {
     S = this;         //setting singleton
     //finding reference for LineRenderer
     line = GetComponent <LineRenderer>();
     //disable linerenderer until needed
     line.enabled = false;
     //initialise the points list
     points = new List <Vector3>();
 }
Пример #14
0
 void Awake()
 {
     S = this; // Установить ссылку на объект-одиночку
     // Получить ссылку на LineRenderer
     line = GetComponent <LineRenderer>();
     // Выключить LineRenderer, пока он не понадобится
     line.enabled = false;
     // Инициализировать список точек
     points = new List <Vector3>();
 }
 void Awake()
 {
     S = this; //Zdefiniuj singleton
     //uzyskaj referencje do komponentu LineRenderer
     line = GetComponent <LineRenderer>();
     //Miej wyłączony komponent LineRenderer aż do momentu, gdy będzie potrzebny
     line.enabled = false;
     //Zainicjalizuj listę punktów
     points = new List <Vector3>();
 }
 void Awake()
 {
     S = this; // Set the singleton
               // Get a reference to the LineRenderer
                 line = GetComponent <LineRenderer>();
               // Disable the LineRenderer until it's needed
             line.enabled = false;
               // Initialize the points List
                 points = new List <Vector3>();
 }
Пример #17
0
 void Awake()
 {
     S    = this;
     line = GetComponent <LineRenderer>();
     //line = new GameObject().AddComponent<LineRenderer>();
     //lines.Add(line);
     line.enabled = false;
     points       = new List <Vector3>();
     //print("AWAKEAWAKEAWAKEAWAKE");
 }
Пример #18
0
 void Awake()
 {
     S = this; // Встановити посилання на об’єкт-одиночку
     // Отримати посилання на LineRenderer
     line = GetComponent <LineRenderer>();
     // Вимкнути LineRenderer, доки він не знадобиться
     line.enabled = false;
     // Ініціалізувати список точок
     points = new List <Vector3>();
 }
Пример #19
0
 private void Awake()
 {
     S = this;   // 设置单例对象
     // 获取对线渲染器的引用
     line = GetComponent <LineRenderer>();
     // 在需要使用LineRenderer之前,将其禁用
     line.enabled = false;
     // 初始化三维向量点的List
     points = new List <Vector3>();
 }
 void Awake()
 {
     S = this;   //set the singleton
     //get a reference to the line renderer
     line = GetComponent <LineRenderer>();
     //disable the line renderer until its needed
     line.enabled = false;
     //initialize the points list
     points = new List <Vector3>();
 }
 void Awake()
 {
     S = this; // Set the singleton
     // Get a reerence to the LineRenderer
     line = GetComponent <LineRenderer>();
     // Disable the LineRenderer until it is needed
     line.enabled = false;
     // Initialize the points List
     points = new List <Vector3>();
 }
Пример #22
0
    private void Awake()
    {
        S = this;

        //get reference to the line renderer
        line = GetComponent <LineRenderer>();
        //disable it until needed
        line.enabled = false;

        points = new List <Vector3>();
    }
    void Awake()
    {
        S = this;

        line = GetComponent<LineRenderer>();
        Color c1 = Color.white;
        Color c2 = Color.red;
        line.SetColors(c1,c2);
        pointsCount = 0;
        line.enabled = false;
    }
Пример #24
0
	void Awake() {
		S = this; // Set the singleton instnce
		// Get a reference to the LineRenderer
		line = GetComponent<LineRenderer>();
		//line.material = new Material(Shader.Find("Mobile/Particles/Additive"));
		//Color c1 = Color.yellow;
		//Color c2 = Color.red;
		//line.SetColors(c1,c2);
		pointsCount = 0;
		// Disable until its needed
		line.enabled = false;
	}
Пример #25
0
    /*************************************************************************************************
    *** Start
    *************************************************************************************************/
    void Awake ()
    {
	   S = this;

	   //Get a reference to the LineRenderer
	   line = gameObject.GetComponent<LineRenderer>();

	   //Disable the LineRenderer until its needed
	   line.enabled = false;

	   //Initialize the points List
	   points = new List<Vector3>();
    
    }//void Start
Пример #26
0
    void Awake()
    {
        S = this;         // Set the singleton instnce
        // Get a reference to the LineRenderer
        line = GetComponent <LineRenderer>();
        //line.material = new Material(Shader.Find("Mobile/Particles/Additive"));
        Color c1 = Color.yellow;
        Color c2 = Color.red;

        line.SetColors(c1, c2);
        pointsCount = 0;
        // Disable until its needed
        line.enabled = false;
    }
    void Awake()
    {
        // Set the singleton
        S = this;

        // Get a reference to the LineRender
        Line = this.GetComponent <LineRenderer>();

        // Disable the LineRenderer until it is needed
        Line.enabled = false;

        // Initialize the points list
        Points = new List <Vector3>();
    }
Пример #28
0
    void Awake()
    {
        S = this;
        //// Создаём лайн рендерер
        //lineGO = new GameObject("Line");
        //lineGO.transform.position = new Vector3(0, 0, 0);
        //// Извлекаем лайн рендерер
        //lineRenderer = lineGO.GetComponent<LineRenderer>();
        //// Добавляем материал
        //lineRenderer.material = new Material(Shader.Find("_Materials/Mat_ProjectileLine"));
        //// line

        //// Добавляем компонент рендера
        //lineGO.AddComponent<LineRenderer>();
        // Извлекаем лайн рендерер
        line = GetComponent <LineRenderer>();
        // Выключаем пока не нужен
        line.enabled = false;
        // Создаём список точек
        points = new List <Vector3>();
        // Инициализируем массив
        lines = new LineRenderer[3];
    }
 void Awake()
 {
     S = this;
     line = GetComponent<LineRenderer> ();
     line.enabled = false;
     points = new List<Vector3>();
     sshotGO =GameObject.Find("SlingShot");
 }