Пример #1
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (!active)
        {
            return;
        }

        if ((LayerMask.NameToLayer("Enemy") == other.gameObject.layer))
        {
            ProjectileController pc = gameObject.GetComponent <ProjectileController>();
            spellEvent.CallAndWait(pc);
            pc.End();
        }
    }