Пример #1
0
    void FirstUpdate()
    {
        Collider[] insiders = Physics.OverlapSphere(transform.position, 5);
        foreach (Collider insider in insiders)
        {
            // Projectile stuff
            ProjectileBehaviour projectile = insider.gameObject.GetComponent <ProjectileBehaviour>();
            if (projectile != null)
            {
                if (projectile.parent.Faction != parent.Faction)
                {
                    projectile.Flip();
                }
            }
        }

        firstUpdate = false;
    }