public float ComputeCameraSpaceRadiusAt(float z) { ProjectedBoundingBox pbb = ComputeCameraSpaceBoundsAt(z); float radius = 0.5f * Mathf.Max(pbb.size.x, pbb.size.y); return(radius); }
public Vector3 ComputeCameraSpaceCentroidAt(float z) { ProjectedBoundingBox pbb = ComputeCameraSpaceBoundsAt(z); return(pbb.center); }