public void GetProjectRootElementChangedOnDisk2() { string path = null; try { ProjectRootElementCache cache = new ProjectRootElementCache(false /* do not auto reload from disk */); path = FileUtilities.GetTemporaryFile(); ProjectRootElement xml0 = ProjectRootElement.Create(path); xml0.Save(); cache.AddEntry(xml0); ProjectRootElement xml1 = cache.TryGet(path); Assert.AreEqual(true, Object.ReferenceEquals(xml0, xml1)); File.SetLastWriteTime(path, DateTime.Now + new TimeSpan(1, 0, 0)); ProjectRootElement xml2 = cache.TryGet(path); Assert.AreEqual(true, Object.ReferenceEquals(xml0, xml2)); } finally { File.Delete(path); } }
private void CleanupCaches() { IConfigCache configCache = _componentFactories.GetComponent(BuildComponentType.ConfigCache) as IConfigCache; if (null != configCache) { configCache.ClearConfigurations(); } IResultsCache resultsCache = _componentFactories.GetComponent(BuildComponentType.ResultsCache) as IResultsCache; if (null != resultsCache) { resultsCache.ClearResults(); } if (Environment.GetEnvironmentVariable("MSBUILDCLEARXMLCACHEONCHILDNODES") == "1") { // Optionally clear out the cache. This has the advantage of releasing memory, // but the disadvantage of causing the next build to repeat the load and parse. // We'll experiment here and ship with the best default. s_projectRootElementCache = null; } // Since we aren't going to be doing any more work, lets clean up all our memory usage. GC.Collect(); }
/// <summary> /// Constructor. /// </summary> public OutOfProcNode( #if !FEATURE_NAMED_PIPES_FULL_DUPLEX string clientToServerPipeHandle, string serverToClientPipeHandle #endif ) { s_isOutOfProcNode = true; #if FEATURE_APPDOMAIN_UNHANDLED_EXCEPTION AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(ExceptionHandling.UnhandledExceptionHandler); #endif #if !FEATURE_NAMED_PIPES_FULL_DUPLEX _clientToServerPipeHandle = clientToServerPipeHandle; _serverToClientPipeHandle = serverToClientPipeHandle; #endif _debugCommunications = (Environment.GetEnvironmentVariable("MSBUILDDEBUGCOMM") == "1"); _receivedPackets = new ConcurrentQueue <INodePacket>(); _packetReceivedEvent = new AutoResetEvent(false); _shutdownEvent = new ManualResetEvent(false); _legacyThreadingData = new LegacyThreadingData(); _componentFactories = new BuildComponentFactoryCollection(this); _componentFactories.RegisterDefaultFactories(); _packetFactory = new NodePacketFactory(); _buildRequestEngine = (this as IBuildComponentHost).GetComponent(BuildComponentType.RequestEngine) as IBuildRequestEngine; _globalConfigCache = (this as IBuildComponentHost).GetComponent(BuildComponentType.ConfigCache) as IConfigCache; _taskHostNodeManager = (this as IBuildComponentHost).GetComponent(BuildComponentType.TaskHostNodeManager) as INodeManager; // Create a factory for the out-of-proc SDK resolver service which can pass our SendPacket delegate to be used for sending packets to the main node OutOfProcNodeSdkResolverServiceFactory sdkResolverServiceFactory = new OutOfProcNodeSdkResolverServiceFactory(SendPacket); ((IBuildComponentHost)this).RegisterFactory(BuildComponentType.SdkResolverService, sdkResolverServiceFactory.CreateInstance); _sdkResolverService = (this as IBuildComponentHost).GetComponent(BuildComponentType.SdkResolverService) as ISdkResolverService; if (s_projectRootElementCache == null) { s_projectRootElementCache = new ProjectRootElementCache(true /* automatically reload any changes from disk */); } _buildRequestEngine.OnEngineException += new EngineExceptionDelegate(OnEngineException); _buildRequestEngine.OnNewConfigurationRequest += new NewConfigurationRequestDelegate(OnNewConfigurationRequest); _buildRequestEngine.OnRequestBlocked += new RequestBlockedDelegate(OnNewRequest); _buildRequestEngine.OnRequestComplete += new RequestCompleteDelegate(OnRequestComplete); (this as INodePacketFactory).RegisterPacketHandler(NodePacketType.BuildRequest, BuildRequest.FactoryForDeserialization, this); (this as INodePacketFactory).RegisterPacketHandler(NodePacketType.BuildRequestConfiguration, BuildRequestConfiguration.FactoryForDeserialization, this); (this as INodePacketFactory).RegisterPacketHandler(NodePacketType.BuildRequestConfigurationResponse, BuildRequestConfigurationResponse.FactoryForDeserialization, this); (this as INodePacketFactory).RegisterPacketHandler(NodePacketType.BuildRequestUnblocker, BuildRequestUnblocker.FactoryForDeserialization, this); (this as INodePacketFactory).RegisterPacketHandler(NodePacketType.NodeConfiguration, NodeConfiguration.FactoryForDeserialization, this); (this as INodePacketFactory).RegisterPacketHandler(NodePacketType.NodeBuildComplete, NodeBuildComplete.FactoryForDeserialization, this); (this as INodePacketFactory).RegisterPacketHandler(NodePacketType.ResolveSdkResponse, SdkResolverResponse.FactoryForDeserialization, _sdkResolverService as INodePacketHandler); }
/// <summary> /// Constructor. /// </summary> public OutOfProcNode() { s_isOutOfProcNode = true; AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(ExceptionHandling.UnhandledExceptionHandler); _debugCommunications = (Environment.GetEnvironmentVariable("MSBUILDDEBUGCOMM") == "1"); _receivedPackets = new Queue <INodePacket>(); _packetReceivedEvent = new AutoResetEvent(false); _shutdownEvent = new ManualResetEvent(false); _legacyThreadingData = new LegacyThreadingData(); _componentFactories = new BuildComponentFactoryCollection(this); _componentFactories.RegisterDefaultFactories(); _packetFactory = new NodePacketFactory(); _buildRequestEngine = (this as IBuildComponentHost).GetComponent(BuildComponentType.RequestEngine) as IBuildRequestEngine; _globalConfigCache = (this as IBuildComponentHost).GetComponent(BuildComponentType.ConfigCache) as IConfigCache; _taskHostNodeManager = (this as IBuildComponentHost).GetComponent(BuildComponentType.TaskHostNodeManager) as INodeManager; if (s_projectRootElementCache == null) { s_projectRootElementCache = new ProjectRootElementCache(true /* automatically reload any changes from disk */); } _buildRequestEngine.OnEngineException += new EngineExceptionDelegate(OnEngineException); _buildRequestEngine.OnNewConfigurationRequest += new NewConfigurationRequestDelegate(OnNewConfigurationRequest); _buildRequestEngine.OnRequestBlocked += new RequestBlockedDelegate(OnNewRequest); _buildRequestEngine.OnRequestComplete += new RequestCompleteDelegate(OnRequestComplete); (this as INodePacketFactory).RegisterPacketHandler(NodePacketType.BuildRequest, BuildRequest.FactoryForDeserialization, this); (this as INodePacketFactory).RegisterPacketHandler(NodePacketType.BuildRequestConfiguration, BuildRequestConfiguration.FactoryForDeserialization, this); (this as INodePacketFactory).RegisterPacketHandler(NodePacketType.BuildRequestConfigurationResponse, BuildRequestConfigurationResponse.FactoryForDeserialization, this); (this as INodePacketFactory).RegisterPacketHandler(NodePacketType.BuildRequestUnblocker, BuildRequestUnblocker.FactoryForDeserialization, this); (this as INodePacketFactory).RegisterPacketHandler(NodePacketType.NodeConfiguration, NodeConfiguration.FactoryForDeserialization, this); (this as INodePacketFactory).RegisterPacketHandler(NodePacketType.NodeBuildComplete, NodeBuildComplete.FactoryForDeserialization, this); }
/// <summary> /// Centralization of the common parts of construction. /// </summary> private void Initialize(PropertyDictionary <ProjectPropertyInstance> environmentProperties, ProjectRootElementCache projectRootElementCache, ToolsetProvider toolsetProvider) { _buildProcessEnvironment = CommunicationsUtilities.GetEnvironmentVariables(); _environmentProperties = environmentProperties; this.ProjectRootElementCache = projectRootElementCache; this.ResetCaches = true; _toolsetProvider = toolsetProvider; if (Environment.GetEnvironmentVariable("MSBUILDDISABLENODEREUSE") == "1") // For example to disable node reuse within Visual Studio { _enableNodeReuse = false; } if (Environment.GetEnvironmentVariable("MSBUILDDETAILEDSUMMARY") == "1") // For example to get detailed summary within Visual Studio { _detailedSummary = true; } _nodeExeLocation = FindMSBuildExe(); }