Пример #1
0
 public HostSceneManager(
     SynchronizedSceneManager synchronizedSceneManager,
     ProjectEventManager eventManager)
 {
     _eventManager             = eventManager;
     _synchronizedSceneManager = synchronizedSceneManager;
 }
Пример #2
0
 public LobbyInitializer(
     ProjectEventManager eventManager,
     LobbyRefresher refresher)
 {
     _eventManager = eventManager;
     _refresher    = refresher;
 }
 public GameEndedMenuInitializer(
     GameState state,
     ProjectEventManager projectEventManager,
     UnityClient client)
 {
     _state = state;
     _projectEventManager = projectEventManager;
     _client = client;
 }
Пример #4
0
 public HubInitializer(
     ProjectEventManager eventManager,
     NetworkedCharacterSpawner characterSpawner,
     GenericMessageWithResponseHost messageWithResponse
     )
 {
     _eventManager        = eventManager;
     _characterSpawner    = characterSpawner;
     _messageWithResponse = messageWithResponse;
 }
Пример #5
0
 public LevelInitializer(
     GenericMessageWithResponseHost messageWithResponse,
     NetworkedCharacterSpawner characterSpawner,
     LevelGraphMessageSender graphSender,
     ProjectEventManager eventManager,
     HostDoorManager hostDoorManager
     )
 {
     _messageWithResponse = messageWithResponse;
     _characterSpawner    = characterSpawner;
     _graphSender         = graphSender;
     _eventManager        = eventManager;
     _hostDoorManager     = hostDoorManager;
 }