public HostSceneManager( SynchronizedSceneManager synchronizedSceneManager, ProjectEventManager eventManager) { _eventManager = eventManager; _synchronizedSceneManager = synchronizedSceneManager; }
public LobbyInitializer( ProjectEventManager eventManager, LobbyRefresher refresher) { _eventManager = eventManager; _refresher = refresher; }
public GameEndedMenuInitializer( GameState state, ProjectEventManager projectEventManager, UnityClient client) { _state = state; _projectEventManager = projectEventManager; _client = client; }
public HubInitializer( ProjectEventManager eventManager, NetworkedCharacterSpawner characterSpawner, GenericMessageWithResponseHost messageWithResponse ) { _eventManager = eventManager; _characterSpawner = characterSpawner; _messageWithResponse = messageWithResponse; }
public LevelInitializer( GenericMessageWithResponseHost messageWithResponse, NetworkedCharacterSpawner characterSpawner, LevelGraphMessageSender graphSender, ProjectEventManager eventManager, HostDoorManager hostDoorManager ) { _messageWithResponse = messageWithResponse; _characterSpawner = characterSpawner; _graphSender = graphSender; _eventManager = eventManager; _hostDoorManager = hostDoorManager; }