Пример #1
0
    private void Start()
    {
        playerManager = PlayerManager.instance;
        character     = CharacterController.instance;
        tracker       = ProgressionTracker.instance;

        currentProjectile = Projectile.Fire;
    }
Пример #2
0
    // Start is called before the first frame update
    void Start()
    {
        playerMng = PlayerManager.instance;
        pauseMenu = PauseMenuManager.instance;
        teleport  = TeleportManager.instance;
        tracker   = ProgressionTracker.instance;
        collider  = GetComponent <CircleCollider2D>();

        teleportPosition = transform.position;
        teleporter       = GetComponent <Teleporter>();
    }
Пример #3
0
    void Start()
    {
        uIManager          = UIManager.instance;
        ricmodManager      = Ricmod.GetComponent <RicmodManager>();
        playerManager      = PlayerManager.instance;
        anim               = GetComponentInChildren <Animator>();
        progressionTracker = ProgressionTracker.instance;
        maxHP              = ricmodManager.maxHealth;

        bossUI.GetComponentInChildren <Slider>().maxValue = maxHP;
    }
Пример #4
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
 }
Пример #5
0
    // Start is called before the first frame update
    void Start()
    {
        uIManager          = UIManager.instance;
        enemyManager       = Adalhard.GetComponent <EnemyManager>();
        playerManager      = PlayerManager.instance;
        anim               = GetComponentInChildren <Animator>();
        progressionTracker = ProgressionTracker.instance;
        maxHP              = enemyManager.maxHealth;

        uiBar.GetComponentInChildren <Slider>().maxValue = maxHP;
    }
Пример #6
0
 // Start is called before the first frame update
 void Start()
 {
     rigid            = GetComponent <Rigidbody2D>();
     animator         = GetComponent <Animator>();
     spriteRenderer   = GetComponent <SpriteRenderer>();
     manager          = GameManager.instance;
     feetCollider     = GetComponentInChildren <CircleCollider2D>();
     bodyCollider     = GetComponentInChildren <BoxCollider2D>();
     trail            = GetComponentInChildren <DashTrail>();
     tracker          = ProgressionTracker.instance;
     pauseMenuManager = PauseMenuManager.instance;
     PlayerManager    = PlayerManager.instance;
 }
Пример #7
0
 private void Start()
 {
     tracker = ProgressionTracker.instance;
 }
Пример #8
0
 // Start is called before the first frame update
 void Start()
 {
     tracker   = ProgressionTracker.instance;
     playerMng = PlayerManager.instance;
 }
Пример #9
0
 // Start is called before the first frame update
 void Start()
 {
     line          = GetComponent <LineRenderer>();
     playerManager = PlayerManager.instance;
     tracker       = ProgressionTracker.instance;
 }