private void Start() { playerManager = PlayerManager.instance; character = CharacterController.instance; tracker = ProgressionTracker.instance; currentProjectile = Projectile.Fire; }
// Start is called before the first frame update void Start() { playerMng = PlayerManager.instance; pauseMenu = PauseMenuManager.instance; teleport = TeleportManager.instance; tracker = ProgressionTracker.instance; collider = GetComponent <CircleCollider2D>(); teleportPosition = transform.position; teleporter = GetComponent <Teleporter>(); }
void Start() { uIManager = UIManager.instance; ricmodManager = Ricmod.GetComponent <RicmodManager>(); playerManager = PlayerManager.instance; anim = GetComponentInChildren <Animator>(); progressionTracker = ProgressionTracker.instance; maxHP = ricmodManager.maxHealth; bossUI.GetComponentInChildren <Slider>().maxValue = maxHP; }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
// Start is called before the first frame update void Start() { uIManager = UIManager.instance; enemyManager = Adalhard.GetComponent <EnemyManager>(); playerManager = PlayerManager.instance; anim = GetComponentInChildren <Animator>(); progressionTracker = ProgressionTracker.instance; maxHP = enemyManager.maxHealth; uiBar.GetComponentInChildren <Slider>().maxValue = maxHP; }
// Start is called before the first frame update void Start() { rigid = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); spriteRenderer = GetComponent <SpriteRenderer>(); manager = GameManager.instance; feetCollider = GetComponentInChildren <CircleCollider2D>(); bodyCollider = GetComponentInChildren <BoxCollider2D>(); trail = GetComponentInChildren <DashTrail>(); tracker = ProgressionTracker.instance; pauseMenuManager = PauseMenuManager.instance; PlayerManager = PlayerManager.instance; }
private void Start() { tracker = ProgressionTracker.instance; }
// Start is called before the first frame update void Start() { tracker = ProgressionTracker.instance; playerMng = PlayerManager.instance; }
// Start is called before the first frame update void Start() { line = GetComponent <LineRenderer>(); playerManager = PlayerManager.instance; tracker = ProgressionTracker.instance; }