public bool RemoveMana(int manaToRemove) { int mana = Mana.GetAmount() - manaToRemove; Mana.SetAmount(mana); return(Mana.IsFull()); }
public virtual bool DealDamage(SSlot slot, int acolor, int power) { if (_dead) { Debug.LogError("DEAD!"); return(false); } //TODO paper/scissors/stone!!! int lives = Lives.GetAmount() - power; Lives.SetAmount(lives); _dead = Lives.GetAmount() == 0; if (_dead) { slot.TakePipe(); GameManager.Instance.Game.ACharacters.OnCharacterDied(this); PlayDeathAnimation(); } else { PlayGainDamageAnimation(); } return(_dead); }
public virtual bool DealDamage(int power, int acolor) { if (_dead) { Debug.LogError("DEAD!"); return(true); } //TODO paper/scissors/stone!!! //if (acolor >= 0 && acolor == Color) //{ // power *= 2; //} Lives.SetAmount(Lives.GetAmount() - power); _dead = Lives.IsEmpty(); PlayGainDamageAnimation(); return(_dead); }