public void CheckForLevelEnded()
 {
     if (levelService.BallCount <= 0 &&
         GameObject.FindGameObjectsWithTag(Tags.BALL).Length == 0)
     {
         Instantiate(levelEndedMenuPrefab, new Vector2(), Quaternion.identity);
         levelService.IsLevelPaused = true;
         PauseMenuController menuOnScene = FindObjectOfType(typeof(PauseMenuController)) as PauseMenuController;
         if (menuOnScene != null)
         {
             Destroy(menuOnScene.gameObject);
         }
         progressService.UpdateScore(levelService.CurrentLevel, levelService.GetStarCount());
         progressService.SetStarsCountTotal();
     }
 }