public PlayerProgressObject(GameObject progressBar, int maxPoints)
 {
     GO_progressBar = progressBar;
     expBar         = progressBar.GetComponent <ProgressScreen_EXPBar>();
     expBar.SetUp(maxPoints);
     winTextController = progressBar.GetComponent <ProgressBarWinTextController>();
     //ExperianceSlider.gameObject.GetComponentInChildren<Outline>().enabled = false;
 }
 // Start is called before the first frame update
 void Awake()
 {
     expBar        = GetComponentInParent <ProgressScreen_EXPBar>();
     rectTransform = GetComponent <RectTransform>();
     image         = GetComponent <Image>();
 }