// Update is called once per frame void Update() { d = test.getcoor(); Debug.Log("x = " + d.x); //Debug.Log("test"); }
// Update is called once per frame //int counts = 0; public void Update() { //System.Threading.Thread.Sleep(20); //Debug.Log("debug"); d = a.getcoor(); x5 = x4; x4 = x3; x3 = x2; x2 = x1; //x1 = d.x; //Debug.Log(d.x); x1 = d.x * 0.4 + x2 * 0.25 + x3 * 0.15 + x4 * 0.1 + x5 * 0.1; y5 = y4; y4 = y3; y3 = y2; y2 = y1; y1 = d.y * 0.4 + y2 * 0.25 + y3 * 0.15 + y4 * 0.1 + y5 * 0.1; z5 = z4; z4 = z3; z3 = z2; z2 = z1; z1 = d.z * 0.4 + z2 * 0.25 + z3 * 0.15 + z4 * 0.1 + z5 * 0.1; Vector3 temp = new Vector3((float)(x1) * 4 * 2 + 1, (float)(y1 * 4 + 4), (float)(-z1 + 0.75) * 50 - 3); //Vector3 temp = new Vector3((float)(d.x)*4*2+1, (float)(d.y*4+3.5), (float)(-d.z+0.5)*13*3+4); transform.position = temp; //counts++; //Debug.Log(counts); Debug.Log("x1 = " + x1 + " y1 = " + x2 + " z1 = " + x3); //Debug.Log("d.x = " + d.x + " d.y = " + d.y + " d.z = " + d.z); //Debug.Log("temp.x = " + temp.x + " temp.y = " + temp.y + " temp.z = " + temp.z); //Console.WriteLine("d.x = " + d.x + " d.y = " + d.y + " d.z = " + d.z); }