// Start is called before the first frame update void Start() { ruby_argments = new Object[2]; ruby_argments[0] = GameObject.Find("Tori").GetComponent <StatueController>(); ruby_argments[1] = GameObject.Find("Robe").GetComponent <StatueController>(); programTools = GameObject.Find("ProgramTools").GetComponent <ProgramToolsController>(); programTools.setProgram(script, method_name, augments_name, limit, ruby_argments); }
// Start is called before the first frame update void Start() { ruby_argments = new object[1]; ruby_argments[0] = GameObject.Find("ido").GetComponent <ArrayObjectController>(); programTools = GameObject.Find("ProgramTools").GetComponent <ProgramToolsController>(); programTools.setProgram(script, method_name, augments_name, limit, ruby_argments); }
// Start is called before the first frame update void Start() { ruby_argments = new object[1]; array = new int[6]; System.Array.Copy(init_array, array, init_array.Length); ruby_argments[0] = array; programTools = GameObject.Find("ProgramTools").GetComponent <ProgramToolsController>(); programTools.setProgram(script, method_name, augments_name, limit, ruby_argments); }
// Start is called before the first frame update void Start() { ruby_argments = new Object[4]; ruby_argments[0] = GameObject.Find("tubo").GetComponent <ContainerContorller>(); ruby_argments[1] = GameObject.Find("oke").GetComponent <ContainerContorller>(); ruby_argments[2] = GameObject.Find("hako").GetComponent <ContainerContorller>(); ruby_argments[3] = GameObject.Find("tubo_covered").GetComponent <ContainerContorller>(); programTools = GameObject.Find("ProgramTools").GetComponent <ProgramToolsController>(); programTools.setProgram(script, method_name, augments_name, limit, ruby_argments); }
// Start is called before the first frame update void Start() { programTools = GameObject.Find("ProgramTools").GetComponent <ProgramToolsController>(); }