private void buttonTest_Click(object sender, RoutedEventArgs e) { var program = this.textBoxProgram.Text.Trim(); var args = this.textBoxArgs.Text.Trim(); if (string.IsNullOrEmpty(program)) { MessageBox.Show(string.Format(Wsapm.Resources.Wsapm.AddProcessToStartWindow_NoInfoError, Environment.NewLine), Wsapm.Resources.Wsapm.General_MessageBoxErrorTitle, MessageBoxButton.OK, MessageBoxImage.Error); return; } if (string.IsNullOrEmpty(args)) { args = null; } var pStart = new ProgramStart(program, args); try { var psi = new ProcessStartInfo(); psi.FileName = pStart.FileName; psi.Arguments = pStart.Args; Process.Start(psi); } catch (Exception ex) { MessageBox.Show(string.Format(Wsapm.Resources.Wsapm.AddProcessToStartWindow_ErrorStartProgramTest, Environment.NewLine, pStart.FileName + " " + pStart.Args, ex.Message), Wsapm.Resources.Wsapm.General_MessageBoxErrorTitle, MessageBoxButton.OK, MessageBoxImage.Error); } }
private ProgramStart EditStartProgramsAfterWake(ProgramStart selectedItem) { var psList = new List <ProgramStart>(this.dataGridStartProgramsAfterWake.Items.Count); for (int i = 0; i < this.dataGridStartProgramsAfterWake.Items.Count; i++) { psList.Add((ProgramStart)this.dataGridStartProgramsAfterWake.Items[i]); } var addForm = new AddProcessToStartWindow(selectedItem, psList.ToArray()); var result = addForm.ShowDialog(); if (result != true) { return(null); } var p = addForm.GetProgramStart(); if (p == null) { return(null); } return(p); }
public AddProcessToStartWindow(ProgramStart programToEdit, ProgramStart[] allProgramsToStart) : this(allProgramsToStart) { this.Title = Wsapm.Resources.Wsapm.AddProcessToStartWindow_TitleEdit; this.editProgramToStartCopy = programToEdit.Copy(); this.textBoxProgram.Text = programToEdit.FileName; this.textBoxArgs.Text = programToEdit.Args; }
// Start is called before the first frame update void Start() { clueHud = GameObject.Find("ClueHUD").GetComponent <ClueHUD>(); // Load editor node prefabs from Resources if (nodePrefabs == null) { nodePrefabs = new Dictionary <string, KeyValuePair <string, GameObject> >(); nodePrefabs.Add("AssignValue", new KeyValuePair <string, GameObject>("Set variable: Assigns a value to a variable. The variable is created if it doesn't exist.", Resources.Load("Prefabs/ProgramEditor/Nodes/Operations/AssignValue") as GameObject)); nodePrefabs.Add("CreateList", new KeyValuePair <string, GameObject>("Create List: Initialises a named list with a specific size.", Resources.Load("Prefabs/ProgramEditor/Nodes/Operations/CreateList") as GameObject)); nodePrefabs.Add("FunctionCallBase", new KeyValuePair <string, GameObject>("Function call: Triggers the specified function. Can pass parameters.", Resources.Load("Prefabs/ProgramEditor/Nodes/Operations/FunctionCall") as GameObject)); nodePrefabs.Add("LogicalBlock", new KeyValuePair <string, GameObject>("If Statement: Runs a block of code if a condition is met.", Resources.Load("Prefabs/ProgramEditor/Nodes/IfStatement") as GameObject)); nodePrefabs.Add("ElseBlock", new KeyValuePair <string, GameObject>("Else: Runs a block of code if its linked If Statement condition is not met. Must appear after an If Statement.", Resources.Load("Prefabs/ProgramEditor/Nodes/ElseBlock") as GameObject)); nodePrefabs.Add("WhileLoop", new KeyValuePair <string, GameObject>("While loop: Repeats a block of code as long as condition is met.", Resources.Load("Prefabs/ProgramEditor/Nodes/WhileLoop") as GameObject)); nodePrefabs.Add("Break", new KeyValuePair <string, GameObject>("Break: Terminates execution of the loop early and moves to the node after it.", Resources.Load("Prefabs/ProgramEditor/Nodes/Break") as GameObject)); nodePrefabs.Add("Continue", new KeyValuePair <string, GameObject>("Continue: Moves to the next iteration of the loop without waiting for the current one to finish.", Resources.Load("Prefabs/ProgramEditor/Nodes/Continue") as GameObject)); } if (!lineCanvas) { lineCanvas = transform.Find("LineCanvas").GetComponent <Canvas>(); } if (!lineMaterial) { lineMaterial = Resources.Load("Materials/LineMaterial") as Material; } if (!programStart) { programStart = elementContainer.GetComponentInChildren <ProgramStart>(); } if (!programEnd) { programEnd = elementContainer.GetComponentInChildren <ProgramEnd>(); } // linkingPreviewNode is used to visualise the node connections when the user is still selecting the second node to link to linkingPreviewNode = new GameObject("previewNode", new Type[] { typeof(RectTransform), typeof(EditorDraggableNode) }); linkingPreviewNode.transform.parent = elementContainer.transform; linkingPreviewNode.GetComponent <EditorDraggableNode>().allowDrag = false; linkingPreviewNode.GetComponent <EditorDraggableNode>().isArithmeticOperator = false; if (!enableEditorOnStartup) { DisableEditor(); } }
public SystemService(ProgramStart programStart) { InitializeComponent(); _programStart = programStart; }
private void buttonOK_Click(object sender, RoutedEventArgs e) { var program = this.textBoxProgram.Text.Trim(); var args = this.textBoxArgs.Text.Trim(); if (string.IsNullOrEmpty(program)) { MessageBox.Show(string.Format(Wsapm.Resources.Wsapm.AddProcessToStartWindow_NoInfoError, Environment.NewLine), Wsapm.Resources.Wsapm.General_MessageBoxErrorTitle, MessageBoxButton.OK, MessageBoxImage.Error); return; } if (!File.Exists(program)) { if (!FileTools.ExecutableFileExistsInEnvironmentVariablePaths(program)) { var result = MessageBox.Show(string.Format(Wsapm.Resources.Wsapm.AddProcessToStartWindow_ProgramDoesNotExistWarning, program, Environment.NewLine), Wsapm.Resources.Wsapm.General_MessageBoxTitle, MessageBoxButton.YesNo, MessageBoxImage.Warning); if (result == MessageBoxResult.No) { return; } } } if (string.IsNullOrEmpty(args)) { args = null; } ProgramStart ps = new ProgramStart(program, args); // Avoid to add a element twice. if (this.editProgramToStartCopy == null) { // Add new mode. if (this.allProgramsToStart != null) { for (int i = 0; i < this.allProgramsToStart.Length; i++) { if (this.allProgramsToStart[i] == ps) { MessageBox.Show(String.Format(Wsapm.Resources.Wsapm.AddProcessToStartWindow_ProcessAlreadyAdded, ps.ToString()), Wsapm.Resources.Wsapm.General_MessageBoxErrorTitle, MessageBoxButton.OK, MessageBoxImage.Error); return; } } } } else { // Edit mode. if (ps == this.editProgramToStartCopy) { // Element was not changed. this.DialogResult = false; this.Close(); return; } else { // Element was changed. if (this.allProgramsToStart != null) { for (int i = 0; i < this.allProgramsToStart.Length; i++) { if (this.allProgramsToStart[i] == ps) { MessageBox.Show(String.Format(Wsapm.Resources.Wsapm.AddProcessToStartWindow_ProcessAlreadyAdded, ps.ToString()), Wsapm.Resources.Wsapm.General_MessageBoxErrorTitle, MessageBoxButton.OK, MessageBoxImage.Error); return; } } } } } this.programStart = new ProgramStart(program, args); this.DialogResult = true; this.Close(); }
public void Set() { flowLayoutPanel1.Controls.Clear(); var xmlDoc = new XmlDocument(); xmlDoc.Load(@"C:\mookseong\config.xml"); var nodeList = xmlDoc.SelectNodes("/Root/Data"); if (nodeList == null) { return; } foreach (XmlNode xmlNode in nodeList) { switch (xmlNode.Attributes?["Type"].Value) { case "Program": var programStart = new ProgramStart(); flowLayoutPanel1.Controls.Add(programStart); programStart.button1.Enabled = false; break; case "Shutdown": var shutdown = new Shutdown(); flowLayoutPanel1.Controls.Add(shutdown); shutdown.textBox1.Enabled = false; break; case "Delay": var deleay = new Deleay(); flowLayoutPanel1.Controls.Add(deleay); deleay.TEXT.Text = xmlNode.InnerText; deleay.TEXT.Enabled = false; break; case "Volume": var volume = new Volume(); flowLayoutPanel1.Controls.Add(volume); volume.textBox1.Text = xmlNode.InnerText; volume.textBox1.Enabled = false; break; case "Ip": var ip = new TextControl(); flowLayoutPanel1.Controls.Add(ip); ip.Text1.Text = @"IP주소 불러와서 표시하기"; break; case "Date": var date = new TextControl(); flowLayoutPanel1.Controls.Add(date); date.Text1.Text = @"날자와 시간 표시"; break; case "Today": var today = new TextControl(); flowLayoutPanel1.Controls.Add(today); today.Text1.Text = @"IP주소 불러와서 표시하기"; break; case "Copy": var fileControl = new FileControl(); flowLayoutPanel1.Controls.Add(fileControl); fileControl.button1.Enabled = false; fileControl.button2.Enabled = false; break; } } }
public Tetris() { ProgramStart p = new ProgramStart(); }