public static unsafe void GetProgramStage(this ArbShaderSubroutine thisApi, [Flow(FlowDirection.In)] uint program, [Flow(FlowDirection.In)] ShaderType shadertype, [Flow(FlowDirection.In)] ProgramStagePName pname, [Count(Count = 1), Flow(FlowDirection.Out)] Span <int> values) { // SpanOverloader thisApi.GetProgramStage(program, shadertype, pname, out values.GetPinnableReference()); }
public unsafe partial void GetProgramStage([Flow(FlowDirection.In)] uint program, [Flow(FlowDirection.In)] ARB shadertype, [Flow(FlowDirection.In)] ProgramStagePName pname, [Count(Count = 1), Flow(FlowDirection.Out)] int *values);
public partial void GetProgramStage([Flow(FlowDirection.In)] uint program, [Flow(FlowDirection.In)] ShaderType shadertype, [Flow(FlowDirection.In)] ProgramStagePName pname, [Count(Count = 1), Flow(FlowDirection.Out)] out int values);
public abstract unsafe void GetProgramStage([Flow(FlowDirection.In)] uint program, [Flow(FlowDirection.In)] ShaderType shadertype, [Flow(FlowDirection.In)] ProgramStagePName pname, [Count(Count = 1), Flow(FlowDirection.Out)] int *values);