// Use this for initialization void Start () { playerHealth = FindObjectOfType<ProfundumPlayerHealth> (); camMovement = FindObjectOfType<MainCameraMovement> (); innerOffsetVector = innerOffset.transform.position; _camMovement = FindObjectOfType<MainCameraMovement> (); }
void Start() { _flare = GetComponent<LensFlare> (); _light = GetComponentInChildren<Light> (); shooter = FindObjectOfType<HeroShooter> (); _flareBrightness = _flare.brightness; playerHealth = FindObjectOfType<ProfundumPlayerHealth> (); }