// Use this for initialization
	void Start () {
		playerHealth = FindObjectOfType<ProfundumPlayerHealth> ();
		camMovement = FindObjectOfType<MainCameraMovement> ();
		innerOffsetVector = innerOffset.transform.position;
		_camMovement = FindObjectOfType<MainCameraMovement> ();
	}
    void Start()
    {
        _flare = GetComponent<LensFlare> ();
        _light = GetComponentInChildren<Light> ();
        shooter = FindObjectOfType<HeroShooter> ();

        _flareBrightness = _flare.brightness;
        playerHealth = FindObjectOfType<ProfundumPlayerHealth> ();
    }