void Start() { _gameManager = FindObjectOfType <GameManager>(); _audioManager = AudioManager.instance; _professionalMenu = GetComponentInParent <ProfessionalsMenu>(); _professionalCount = ProfessionalCount; //scrollRect = FindObjectOfType<Canvas>().GetComponent<ScrollRect> (); }
void Start() { _gameManager = FindObjectOfType <GameManager>(); TheProfMenu = FindObjectOfType <ProfessionalsMenu>(); PM = FindObjectOfType <ProfessionalsMenu>(); _otherTargetLocs.AddRange(FindObjectsOfType <TargetLocation>()); _otherTargetLocs.Remove(this); defaultColor = spriteRenderer.color; audioSource = gameObject.AddComponent <AudioSource>(); audioSource.clip = Resources.Load(name) as AudioClip; audioSource.Play(); UpdateColor(1 - ((STIRate + TeenPregRate + CrimeRate) / 300)); UpdateGlow(); }
//Instantiation Logic private void Start() { //if GameManager.DoTutorial ShowPopUp("TryLocation", 1); ProfMenu = FindObjectOfType <ProfessionalsMenu>(); }
void Start() { _gameManager = FindObjectOfType<GameManager>(); PM = FindObjectOfType<ProfessionalsMenu>(); _otherTargetLocs.AddRange(FindObjectsOfType<TargetLocation>()); _otherTargetLocs.Remove(this); defaultColor = spriteRenderer.color; audioSource = gameObject.AddComponent<AudioSource>(); audioSource.clip = Resources.Load(name) as AudioClip; audioSource.Play(); }