private void UpdateRecipesDisplayed() { lbRecipes.Items.Clear(); if (null == Session["ProfSelected"]) { Session["ProfSelected"] = dlProfession.SelectedValue; } var prof = (string)Session["ProfSelected"]; int tierSelected = -1; if (dlTier.SelectedValue != "* ALL *") { tierSelected = (int)ProfessionTier.GetTier(dlTier.SelectedValue); } var recipes = (SortedDictionary <string, Ingredient>)Application["Recipes"]; foreach (Ingredient rec in recipes.Values) { var comp = (CompositeIngredients)rec; // down-cast for tier if ( ((rec is CookIngredients) && ("Cook" == prof)) || ((rec is JewelerIngredients) && ("Jeweler" == prof)) || ((rec is MetalsmithIngredients) && ("Metalsmith" == prof)) || ((rec is ScholarCompIngredients) && ("Scholar" == prof)) || ((rec is TailorIngredients) && ("Tailor" == prof)) || ((rec is WeaponsmithIngredients) && ("Weaponsmith" == prof)) || ((rec is WoodworkerIngredients) && ("Woodworker" == prof)) ) { if (((tierSelected < 0) && ((int)comp.Tier < dlTier.Items.Count - 1)) || (tierSelected == (int)comp.Tier)) { lbRecipes.Items.Add(comp.Name); } } } }
private void addCraftingXp(Ingredient ing, ref DataSet1.dtCraftingXPDataTable dtCraftingXp) { if (!(ing is CompositeIngredients)) { return; } if (ing is CookIngredients) { var compIng = (CookIngredients)ing; var hasProfession = (bool)Session["Cook"]; var tierAvail = ProfessionTier.GetTier((string)Session["CookTier"]); if (hasProfession && (tierAvail >= compIng.Tier)) // deconstructing so add xp { var xp = compIng.CraftingExperience * ing.QuantityRequested; var tier = (int)compIng.Tier; ((DataSet1.dtCraftingXPRow)dtCraftingXp.Rows[tier]).Cook += xp; } } else if (ing is JewelerIngredients) { var compIng = (JewelerIngredients)ing; var hasProfession = (bool)Session["Jeweler"]; var tierAvail = ProfessionTier.GetTier((string)Session["JewelerTier"]); if (hasProfession && (tierAvail >= compIng.Tier)) // deconstructing so add xp { var xp = compIng.CraftingExperience * ing.QuantityRequested; var tier = (int)compIng.Tier; ((DataSet1.dtCraftingXPRow)dtCraftingXp.Rows[tier]).Jeweler += xp; } } else if (ing is ForesterCompIngredients) { var compIng = (ForesterCompIngredients)ing; var hasProfession = (bool)Session["Forester"]; var tierAvail = ProfessionTier.GetTier((string)Session["ForesterTier"]); if (hasProfession && (tierAvail >= compIng.Tier)) // deconstructing so add xp { var xp = compIng.CraftingExperience * ing.QuantityRequested; var tier = (int)compIng.Tier; ((DataSet1.dtCraftingXPRow)dtCraftingXp.Rows[tier]).Forester += xp; } } else if (ing is MetalsmithIngredients) { var compIng = (MetalsmithIngredients)ing; var hasProfession = (bool)Session["Metalsmith"]; var tierAvail = ProfessionTier.GetTier((string)Session["MetalsmithTier"]); if (hasProfession && (tierAvail >= compIng.Tier)) // deconstructing so add xp { var xp = compIng.CraftingExperience * ing.QuantityRequested; var tier = (int)compIng.Tier; ((DataSet1.dtCraftingXPRow)dtCraftingXp.Rows[tier]).Metalsmith += xp; } } else if (ing is ProspectorCompIngredients) { var compIng = (ProspectorCompIngredients)ing; var hasProfession = (bool)Session["Prospector"]; var tierAvail = ProfessionTier.GetTier((string)Session["ProspectorTier"]); if (hasProfession && (tierAvail >= compIng.Tier)) // deconstructing so add xp { var xp = compIng.CraftingExperience * ing.QuantityRequested; var tier = (int)compIng.Tier; ((DataSet1.dtCraftingXPRow)dtCraftingXp.Rows[tier]).Prospector += xp; } } else if (ing is ScholarCompIngredients) { var compIng = (ScholarCompIngredients)ing; var hasProfession = (bool)Session["Scholar"]; var tierAvail = ProfessionTier.GetTier((string)Session["ScholarTier"]); if (hasProfession && (tierAvail >= compIng.Tier)) // deconstructing so add xp { var xp = compIng.CraftingExperience * ing.QuantityRequested; var tier = (int)compIng.Tier; ((DataSet1.dtCraftingXPRow)dtCraftingXp.Rows[tier]).Scholar += xp; } } else if (ing is TailorIngredients) { var compIng = (TailorIngredients)ing; var hasProfession = (bool)Session["Tailor"]; var tierAvail = ProfessionTier.GetTier((string)Session["TailorTier"]); if (hasProfession && (tierAvail >= compIng.Tier)) // deconstructing so add xp { var xp = compIng.CraftingExperience * ing.QuantityRequested; var tier = (int)compIng.Tier; ((DataSet1.dtCraftingXPRow)dtCraftingXp.Rows[tier]).Tailor += xp; } } else if (ing is WeaponsmithIngredients) { var compIng = (WeaponsmithIngredients)ing; var hasProfession = (bool)Session["Weaponsmith"]; var tierAvail = ProfessionTier.GetTier((string)Session["WeaponsmithTier"]); if (hasProfession && (tierAvail >= compIng.Tier)) // deconstructing so add xp { var xp = compIng.CraftingExperience * ing.QuantityRequested; var tier = (int)compIng.Tier; ((DataSet1.dtCraftingXPRow)dtCraftingXp.Rows[tier]).Weaponsmith += xp; } } else if (ing is WoodworkerIngredients) { var compIng = (WoodworkerIngredients)ing; var hasProfession = (bool)Session["Woodworker"]; var tierAvail = ProfessionTier.GetTier((string)Session["WoodworkerTier"]); if (hasProfession && (tierAvail >= compIng.Tier)) // deconstructing so add xp { var xp = compIng.CraftingExperience * ing.QuantityRequested; var tier = (int)compIng.Tier; ((DataSet1.dtCraftingXPRow)dtCraftingXp.Rows[tier]).Woodworker += xp; } } }
private void UpdateTiersDisplayed() { dlTier.Items.Clear(); dlTier.Items.Add("* ALL *"); string prof = "Cook"; if (Session["ProfSelected"] != null) { prof = (string)Session["ProfSelected"]; } ProfessionTierEnum tierAvail = ProfessionTierEnum.Supreme; switch (prof) { case "Cook": tierAvail = ProfessionTier.GetTier((string)Session["CookTier"]); break; case "Jeweler": tierAvail = ProfessionTier.GetTier((string)Session["JewelerTier"]); break; case "Metalsmith": tierAvail = ProfessionTier.GetTier((string)Session["MetalsmithTier"]); break; case "Scholar": tierAvail = ProfessionTier.GetTier((string)Session["ScholarTier"]); break; case "Tailor": tierAvail = ProfessionTier.GetTier((string)Session["TailorTier"]); break; case "Weaponsmith": tierAvail = ProfessionTier.GetTier((string)Session["WeaponsmithTier"]); break; case "Woodworker": tierAvail = ProfessionTier.GetTier((string)Session["WoodworkerTier"]); break; } if (tierAvail >= ProfessionTierEnum.Apprentice) { dlTier.Items.Add("Apprentice"); } if (tierAvail >= ProfessionTierEnum.Journeyman) { dlTier.Items.Add("Journeyman"); } if (tierAvail >= ProfessionTierEnum.Expert) { dlTier.Items.Add("Expert"); } if (tierAvail >= ProfessionTierEnum.Artisan) { dlTier.Items.Add("Artisan"); } if (tierAvail >= ProfessionTierEnum.Master) { dlTier.Items.Add("Master"); } if (tierAvail >= ProfessionTierEnum.Supreme) { dlTier.Items.Add("Supreme"); } if (tierAvail >= ProfessionTierEnum.Westfold) { dlTier.Items.Add("Westfold"); } if (tierAvail >= ProfessionTierEnum.Eastemnet) { dlTier.Items.Add("Eastemnet"); } if (tierAvail >= ProfessionTierEnum.Westemnet) { dlTier.Items.Add("Westemnet"); } if (null == (Session["TierSelected"])) { dlTier.SelectedIndex = 1; } else { if (dlTier.Items.Contains(new ListItem((string)Session["TierSelected"]))) { dlTier.SelectedValue = (string)Session["TierSelected"]; } else { dlTier.SelectedIndex = 1; } } Session["TierSelected"] = dlTier.SelectedValue; }
private void AddComponentToOutput(CompositeIngredients compIng, ref long supplierTotal, ref DataSet1.dtIngCraftedDataTable dtIngCrafted, ref DataSet1.dtIngGatheredDataTable dtIngGathered, ref DataSet1.dtIngSupplierDataTable dtIngSupplier, ref DataSet1.dtCraftingXPDataTable dtCraftingXp) { bool bFound = false; foreach (DataSet1.dtIngCraftedRow row in dtIngCrafted.Rows) { if (row.IngredientName == compIng.Name) { row.Quantity = Convert.ToString(Convert.ToInt32(row.Quantity) + Convert.ToInt32(compIng.QuantityRequested)); bFound = true; break; } } if (!bFound) { DataSet1.dtIngCraftedRow dtRow = dtIngCrafted.NewdtIngCraftedRow(); dtRow.Quantity = compIng.QuantityRequested.ToString(); dtRow.Profession = GetProfession(compIng); dtRow.IngredientName = compIng.Name; dtRow.Tier = ProfessionTier.FormatTier(compIng.Tier); dtRow.Facility = GetFacility(compIng); dtIngCrafted.AdddtIngCraftedRow(dtRow); } addCraftingXp(compIng, ref dtCraftingXp); if (compIng is CookIngredients) { var hasProfession = (bool)Session["Cook"]; var tierAvail = ProfessionTier.GetTier((string)Session["CookTier"]); Deconstruct(hasProfession, tierAvail, ref supplierTotal, compIng, ref dtIngCrafted, ref dtIngGathered, ref dtIngSupplier, ref dtCraftingXp); } else if (compIng is ForesterCompIngredients) { var hasProfession = (bool)Session["Forester"]; var tierAvail = ProfessionTier.GetTier((string)Session["ForesterTier"]); Deconstruct(hasProfession, tierAvail, ref supplierTotal, compIng, ref dtIngCrafted, ref dtIngGathered, ref dtIngSupplier, ref dtCraftingXp); } else if (compIng is JewelerIngredients) { var hasProfession = (bool)Session["Jeweler"]; var tierAvail = ProfessionTier.GetTier((string)Session["JewelerTier"]); Deconstruct(hasProfession, tierAvail, ref supplierTotal, compIng, ref dtIngCrafted, ref dtIngGathered, ref dtIngSupplier, ref dtCraftingXp); } else if (compIng is MetalsmithIngredients) { var hasProfession = (bool)Session["Metalsmith"]; var tierAvail = ProfessionTier.GetTier((string)Session["MetalsmithTier"]); Deconstruct(hasProfession, tierAvail, ref supplierTotal, compIng, ref dtIngCrafted, ref dtIngGathered, ref dtIngSupplier, ref dtCraftingXp); } else if (compIng is ProspectorCompIngredients) { var hasProfession = (bool)Session["Prospector"]; var tierAvail = ProfessionTier.GetTier((string)Session["ProspectorTier"]); Deconstruct(hasProfession, tierAvail, ref supplierTotal, compIng, ref dtIngCrafted, ref dtIngGathered, ref dtIngSupplier, ref dtCraftingXp); } else if (compIng is ScholarCompIngredients) { var hasProfession = (bool)Session["Scholar"]; var tierAvail = ProfessionTier.GetTier((string)Session["ScholarTier"]); Deconstruct(hasProfession, tierAvail, ref supplierTotal, compIng, ref dtIngCrafted, ref dtIngGathered, ref dtIngSupplier, ref dtCraftingXp); } else if (compIng is TailorIngredients) { var hasProfession = (bool)Session["Tailor"]; var tierAvail = ProfessionTier.GetTier((string)Session["TailorTier"]); Deconstruct(hasProfession, tierAvail, ref supplierTotal, compIng, ref dtIngCrafted, ref dtIngGathered, ref dtIngSupplier, ref dtCraftingXp); } else if (compIng is WeaponsmithIngredients) { var hasProfession = (bool)Session["Weaponsmith"]; var tierAvail = ProfessionTier.GetTier((string)Session["WeaponsmithTier"]); Deconstruct(hasProfession, tierAvail, ref supplierTotal, compIng, ref dtIngCrafted, ref dtIngGathered, ref dtIngSupplier, ref dtCraftingXp); } else if (compIng is WoodworkerIngredients) { var hasProfession = (bool)Session["Woodworker"]; var tierAvail = ProfessionTier.GetTier((string)Session["WoodworkerTier"]); Deconstruct(hasProfession, tierAvail, ref supplierTotal, compIng, ref dtIngCrafted, ref dtIngGathered, ref dtIngSupplier, ref dtCraftingXp); } }