public void ResetScene()
    {
        Debug.Log("ResetScene() called.");

        m_ProductPlacement.Reset();
        UtilityHelper.EnableRendererColliderCanvas(m_PlacementAugmentation, false);

        DeleteAnchors();
        m_ProductPlacement.SetProductAnchor(null);
        m_GroundPlaneUI.Reset();
        m_TouchHandler.enableRotation = false;
    }
Пример #2
0
    public void ResetScene()
    {
        //Debug.Log("ResetScene() called.");

        indicator.SetActive(true);
        m_ProductPlacement.Reset();
        UtilityHelper.EnableRendererColliderCanvas(m_PlacementAugmentation, false);

        DeleteAnchors();
        m_ProductPlacement.SetProductAnchor(null);
        m_TouchHandler.enableRotation  = false;
        m_PlaneFinderBehaviour.enabled = false;
    }
Пример #3
0
    public void ResetScene()
    {
        Debug.Log("ResetScene() called.");

        // reset augmentations
        m_PlaneAugmentation.transform.position         = Vector3.zero;
        m_PlaneAugmentation.transform.localEulerAngles = Vector3.zero;
        UtilityHelper.EnableRendererColliderCanvas(m_PlaneAugmentation, false);

        m_MidAirAugmentation.transform.position         = Vector3.zero;
        m_MidAirAugmentation.transform.localEulerAngles = Vector3.zero;
        UtilityHelper.EnableRendererColliderCanvas(m_MidAirAugmentation, false);

        m_ProductPlacement.Reset();
        UtilityHelper.EnableRendererColliderCanvas(m_PlacementAugmentation, false);

        DeleteAnchors();
        m_ProductPlacement.SetProductAnchor(null);
        AstronautIsPlaced             = false;
        m_TouchHandler.enableRotation = false;
    }