Пример #1
0
        private bool InitCommandBuffer(object data)
        {
            if (_nCurrentShellingCnt == _listCmdActionList.Count)
            {
                OnShellingPhaseFinished();
                return(false);
            }
            _isFriendActionExit = false;
            _isEnemyActionExit  = false;
            EffectModel effectModel = BattleTaskManager.GetBattleManager().GetEffectData(_nCurrentShellingCnt);

            if (effectModel != null)
            {
                BattleTaskManager.GetPrefabFile().prodBattleCommandBuffer = ProdBattleCommandBuffer.Instantiate(((Component)BattleTaskManager.GetPrefabFile().prefabProdBattleCommandBuffer).GetComponent <ProdBattleCommandBuffer>(), BattleTaskManager.GetStage(), effectModel, _nCurrentShellingCnt);
                BattleTaskManager.GetPrefabFile().prodBattleCommandBuffer.Play(delegate
                {
                    if (effectModel.Withdrawal)
                    {
                        BattleTaskManager.ReqPhase(BattlePhase.WithdrawalDecision);
                    }
                    else
                    {
                        CheckNextAction();
                    }
                });
            }
            else
            {
                CheckNextAction();
            }
            return(false);
        }
Пример #2
0
        private bool InitCommandBuffer(object data)
        {
            EffectModel effectModel = BattleTaskManager.GetBattleManager().GetOpeningEffectData();

            if (effectModel != null)
            {
                BattleTaskManager.GetPrefabFile().prodBattleCommandBuffer = ProdBattleCommandBuffer.Instantiate(((Component)BattleTaskManager.GetPrefabFile().prefabProdBattleCommandBuffer).GetComponent <ProdBattleCommandBuffer>(), BattleTaskManager.GetStage(), effectModel, 0);
                BattleTaskManager.GetPrefabFile().prodBattleCommandBuffer.Play(delegate
                {
                    if (effectModel.Withdrawal)
                    {
                        OnCommandBufferFinished2Withdrawal();
                    }
                    else
                    {
                        OnCommandBufferFinished();
                    }
                });
                _prodBattleCommandSelect.DiscardAfterFadeIn().setOnComplete((Action) delegate
                {
                    Mem.DelComponentSafe(ref _prodBattleCommandSelect);
                });
            }
            else
            {
                OnCommandBufferFinished();
                Observable.TimerFrame(20, FrameCountType.EndOfFrame).Subscribe(delegate
                {
                    _prodBattleCommandSelect.DiscardAfterFadeIn().setOnComplete((Action) delegate
                    {
                        Mem.DelComponentSafe(ref _prodBattleCommandSelect);
                    });
                });
            }
            return(false);
        }