private void Given_RegString32(string reg, string str) { uint uiAddr = 0x13; var r = program.Architecture.GetRegister(reg); state.SetRegister(r, Constant.Word32(uiAddr)); WriteString32(program, uiAddr, str); }
void setState(string regName, ushort val) { state.SetRegister( program.Architecture.GetRegister(regName), Constant.Word16(val)); }
public void BwiX86_WalkX86ServiceCall() { // Checks to see if a sequence return value (es:bx) trashes the state appropriately. BuildTest16(m => { m.Int(0x21); state.SetRegister(Registers.es, Constant.Word16(0)); state.SetRegister(Registers.bx, Constant.Word16(0)); state.SetRegister(Registers.ah, Constant.Word16(0x2F)); }); wi.Process(); Assert.IsFalse(state.GetRegister(Registers.es).IsValid, "should have trashed ES"); Assert.IsFalse(state.GetRegister(Registers.bx).IsValid, "should have trashed BX"); }