Пример #1
0
        private IEnumerable <IReduceInput <T> > GetTerminalInputsAfterPredicate(INonTerminalPredicate <T> NonTerminal)
        {
            ISituationEdge <T> edge;
            ProcessingQueue <ISituationEdge <T>, IReduceInput <T> > queue;

            //IInput<T> input;

            queue = new ProcessingQueue <ISituationEdge <T>, IReduceInput <T> >();

            // add edges next to current non terminal
            edge = GetEdge(NonTerminal);
            queue.AddRange(edge.TargetNode.Edges);

            // search for left recursive rules referenced by non terminal
            foreach (SituationEdge <T> developpedEdge in DevelopRuleInputEdges(NonTerminal.Name))
            {
                // left recursive rule case
                if ((developpedEdge.Predicate is INonTerminalPredicate <T> recursiveNonTerminal) && (recursiveNonTerminal.Name == NonTerminal.Name))
                {
                    queue.AddRange(developpedEdge.TargetNode.Edges);
                }
            }

            // search for loops
            foreach (SituationEdge <T> developpedEdge in DevelopRuleInputEdges(NonTerminal.Name))
            {
                queue.AddRange(GetLoopedEdges(developpedEdge.TargetNode));
            }

            queue.Process((q, item) =>
            {
                foreach (IInput <T> input in item.Predicate.GetInputs())
                {
                    if (input is IReduceInput <T> terminalInput)
                    {
                        q.AddResult(terminalInput);
                    }
                    //else if (item.Predicate is IReducePredicate<T>) q.AddResult(new EOSInput<T>());
                    else if (input is INonTerminalInput <T> nonTerminalInput)
                    {
                        q.AddRange(DevelopRuleInputEdges(nonTerminalInput.Name));
                    }
                }
            });

            return(queue.Results);
        }
Пример #2
0
        public ISituationCollection <T> Develop(IEnumerable <ISituation <T> > Situations)
        {
            SituationCollection <T> developpedSituations;
            Situation <T>           newSituation;

            IReduceInput <T>[] inputs;
            ProcessingQueue <ISituation <T>, ISituation <T> > processingQueue;

            //bool isReductionSituationAfterPredicate;

            processingQueue = new ProcessingQueue <ISituation <T>, ISituation <T> >();
            processingQueue.AddRange(Situations);

            processingQueue.Process((q, situation) =>
            {
                q.AddResult(situation);

                if (!(situation.Predicate is INonTerminalPredicate <T> nonTerminal))
                {
                    return;
                }

                //isReductionSituationAfterPredicate = IsReductionStuationAfterPredicate(nonTerminal);
                inputs = GetTerminalInputsAfterPredicate(nonTerminal).ToArray();


                foreach (SituationEdge <T> developpedEdge in DevelopRuleInputEdges(nonTerminal.Name))
                {
                    // basic case
                    foreach (IReduceInput <T> input in inputs)
                    {
                        newSituation = new Situation <T>(developpedEdge.Rule, developpedEdge.Predicate, input);
                        q.AddResult(newSituation);
                    }
                }
            });

            developpedSituations = new SituationCollection <T>();
            developpedSituations.AddRange(processingQueue.Results);
            return(developpedSituations);
        }