public static int get_Params(IntPtr l)
    {
        int result;

        try
        {
            ProcessingBattle processingBattle = (ProcessingBattle)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, processingBattle.Params);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            ProcessingBattle o = new ProcessingBattle();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int PbBattleProcessingToBattleProcessing_s(IntPtr l)
    {
        int result;

        try
        {
            ProBattleProcessing pbBattleInfo;
            LuaObject.checkType <ProBattleProcessing>(l, 1, out pbBattleInfo);
            ProcessingBattle o = ProcessingBattle.PbBattleProcessingToBattleProcessing(pbBattleInfo);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_ArmyRandomSeed(IntPtr l)
    {
        int result;

        try
        {
            ProcessingBattle processingBattle = (ProcessingBattle)LuaObject.checkSelf(l);
            int armyRandomSeed;
            LuaObject.checkType(l, 2, out armyRandomSeed);
            processingBattle.ArmyRandomSeed = armyRandomSeed;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_Type(IntPtr l)
    {
        int result;

        try
        {
            ProcessingBattle processingBattle = (ProcessingBattle)LuaObject.checkSelf(l);
            BattleType       type;
            LuaObject.checkEnum <BattleType>(l, 2, out type);
            processingBattle.Type = type;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_Params(IntPtr l)
    {
        int result;

        try
        {
            ProcessingBattle processingBattle = (ProcessingBattle)LuaObject.checkSelf(l);
            List <int>       @params;
            LuaObject.checkType <List <int> >(l, 2, out @params);
            processingBattle.Params = @params;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }