Пример #1
0
        //----------------------------------------------------------------------

        void RefreshProcListByCom(string com)
        {
            byte[] data = null;

            switch (com)
            {
            case "Connect":
                data = Encoding.Default.GetBytes("Connect:");
                break;

            case "Kill":
                data = Encoding.Default.GetBytes($"Kill:{ProcIndex.Id}");
                break;

            case "Run":
                data = Encoding.Default.GetBytes($"Run:{RunTask}");
                break;

            case "Refresh":
                data = Encoding.Default.GetBytes("Refresh:");
                break;
            }

            socket.Send(data);

            var answer = new byte[8192];

            var length = socket.Receive(answer);

            if (length != 0)
            {
                var mStream      = new MemoryStream();
                var binFormatter = new BinaryFormatter();

                mStream.Write(answer, 0, length);
                mStream.Position = 0;

                var tempCol = binFormatter.Deserialize(mStream) as List <ProcItem>;

                Dispatcher.Invoke(() =>
                {
                    ProcessList.Clear();

                    foreach (var item in tempCol)
                    {
                        var proc  = new ProcItem();
                        proc.Id   = item.Id;
                        proc.Name = item.Name;

                        ProcessList.Add(proc);
                    }
                });
            }
        }
Пример #2
0
 private void DispatcherTimer_Tick(object sender, EventArgs e)
 {
     ProcessList.Clear();
     try
     {
         asdasd();
     }
     catch (Exception)
     {
     }
 }
Пример #3
0
        void ProfileSwitch(object sender)
        {
            string newProfile = sender.ToString();

            SaveSettings(false);

            var newGameData = Settings.data.Games[newProfile];

            if (newGameData.Name != gameData.Name)
            {
                if (string.IsNullOrWhiteSpace(newGameData.Path))
                {
                    var dialog = new VistaFolderBrowserDialog
                    {
                        Description            = $"Select userdata folder for {newGameData.Name}",
                        UseDescriptionForTitle = true
                    };
                    if (dialog.ShowDialog(this) == true)
                    {
                        newGameData.Path = dialog.SelectedPath;
                    }
                }

                if (!string.IsNullOrWhiteSpace(newGameData.Path)) // check if paths in category exist here
                {
                    TabScene.StopThread();
                    TabChara1.StopThread();
                    TabChara2.StopThread();
                    TabOutfit1.StopThread();
                    TabOutfit2.StopThread();

                    Settings.data.LastProfile = newProfile;
                    SaveSettings(false);
                    gameData = newGameData;

                    ProcessList.Clear();
                    gameData.SceneList.ForEach((y) => ProcessList.Add(y.Name));
                    var scene = gameData.SceneList[gameData.SavedScene];
                    currentTarget               = scene.Name;
                    WindowTitle.Value           = $"{defaultTitle} - {gameData.Name} - {currentTarget}";
                    PartialReplaceEnabled.Value = scene.PartialReplaceEnabled;
                    SpecialLoadEnabled.Value    = scene.SpecialLoadEnabled;

                    TabScene.SetGame(gameData, gameData.Category.Scene);
                    TabChara1.SetGame(gameData, gameData.Category.Chara1);
                    TabChara2.SetGame(gameData, gameData.Category.Chara2);
                    TabOutfit1.SetGame(gameData, gameData.Category.Outfit1);
                    TabOutfit2.SetGame(gameData, gameData.Category.Outfit2);

                    ImageMultiplier.Value = SelectedTab.ImageMultiplier;
                    SavedTab.Value        = gameData.Tab != -1 ? gameData.Tab : 0;
                }
            }
        }
Пример #4
0
 public static void Clear()
 {
     ProcessList.Clear();
     EngineType   = EngineType.Native;
     ProcessIndex = -1;
 }
Пример #5
0
 private void UpdateProcessListWithNewItems(List <ProcessInListDisplay> newItems)
 {
     ProcessList.Clear();
     ProcessList.AddRange(newItems);
     ApplyFilters();
 }