//readonly NetDataReader m_Reader = new NetDataReader();

    #endregion

    #region Mono

    protected override void OnAwake()
    {
        m_ProcessConnect                  = new ProcessConnect(this);
        m_ClientManager                   = new NetManager(this);
        m_ClientManager.UpdateTime        = GameConstants.CLIENT_SEND_DATA_RATE_MILLISEC;
        m_ClientManager.DisconnectTimeout = GameConstants.TIMEOUT_TIME_MILLISEC;
        DontDestroyOnLoad(gameObject);
    }
 protected override void OnAwake()
 {
     m_ConnectControl           = new ProcessConnect(this);
     m_Players                  = new Players(GameConstants.MAX_PLAYERS_IN_GAME);
     m_Server                   = new NetManager(this);
     m_Server.UpdateTime        = GameConstants.SERVER_SEND_DATA_RATE_MILLISEC;
     m_Server.DisconnectTimeout = GameConstants.TIMEOUT_TIME_MILLISEC;
     DontDestroyOnLoad(gameObject);
 }