/// <summary> /// 界面打开。 /// </summary> /// <param name="userData">用户自定义数据。</param> protected override void OnOpen(object userData) { base.OnOpen(userData); procedureGame = userData as ProcedureGame; InitWeaponButtons(); }
/// <summary> /// 界面打开。 /// </summary> /// <param name="userData">用户自定义数据。</param> protected override void OnOpen (object userData) { base.OnOpen (userData); procedureGame = userData as ProcedureGame; textGold.text = PlayerData.Gold.ToString(); textHoldTime.text = $"{GlobalGame.GameTimes.ToString("F1")}s"; textKill.text = GlobalGame.killCount.ToString(); textPrize.text = GlobalGame.totalPrize.ToString(); }
/// <summary> /// 界面打开。 /// </summary> /// <param name="userData">用户自定义数据。</param> protected override void OnOpen(object userData) { base.OnOpen(userData); procedureGame = userData as ProcedureGame; }