Base class for procedural meshes. Contains generic initialisation code and shared methods such as BuildQuad() and BuildRing()
Наследование: MonoBehaviour
Пример #1
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    /// <summary>
    /// 通用的建立子流程.
    /// </summary>
    /// <typeparam name="T"></typeparam>
    /// <param name="mono"></param>
    public void CreateAddPorc <T>(MonoBehaviour mono) where T : ProcBase
    {
        string   tmpstr  = typeof(T).ToString();
        ProcBase newporc = (T)Activator.CreateInstance(typeof(T), mono, tmpstr);

        Add(tmpstr, newporc);
    }
Пример #2
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    /// <summary>
    ///
    /// </summary>
    /// <param name="name"></param>
    /// <param name="proc"></param>
    /// <returns></returns>
    public bool Add(string name, ProcBase proc)
    {
        if (!procDic.ContainsKey(name))
        {
            procDic.Add(name, proc);
            proc.Initialize();
            return(true);
        }

        return(false);
    }
Пример #3
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    public void SwitchProc(ProcID proc)
    {
        if (curProcID != ProcID.None)
        {
            ProcBase preProc = GetProc(curProcID);
            preProc.OnLeave();
        }

        ProcBase curProc = GetProc(proc);

        curProc.OnEnter();
        curProcID = proc;
    }
Пример #4
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    /// <summary>
    /// 暴力直接換.
    /// </summary>
    /// <param name="name"></param>
    /// <returns></returns>
    public bool SetCurrProc(string name)
    {
        if (procDic.ContainsKey(name))
        {
            lastProcName = currProcName;
            currProcName = name;
            currProc     = procDic[name];
            //還是得做一次EnterProc.
            isEnterProc = true;

            return(true);
        }

        return(false);
    }