void Start() { p_i = gameObject.GetComponentInParent <Player_Input>(); pb = gameObject.GetComponent <ProblemBattery_Script>(); pp = gameObject.GetComponent <ProblemPower_Script>(); pe = gameObject.GetComponent <ProblemEngine_Script>(); }
void Start() { pi = gameObject.GetComponent <Player_Input>(); bat = gameObject.GetComponentInChildren <ProblemBattery_Script>(); pow = gameObject.GetComponentInChildren <ProblemPower_Script>(); eng = gameObject.GetComponentInChildren <ProblemEngine_Script>(); }
void Start() { switches = gameObject.GetComponentsInChildren <Switcher_Script>(); pp = GameObject.FindObjectOfType <ProblemPower_Script>(); }