Пример #1
0
        private ProblemContainer CreateRandomProblem()
        {
            Level       currentLevel = Gp.Blocks[Gp.N];
            int         randomIndex  = _randome.Next(0, currentLevel.Count);
            ProblemInfo problemInfo  = currentLevel[randomIndex];

            return(ProblemFactoryInstance.CreateProblem(problemInfo));
        }