Пример #1
0
    void OnTriggerEnter(Collider col)
    {
        if (col.gameObject.name != target || privateAPI == null)
        {
            return;
        }

        Transform parent = col.transform.parent;

        if (parent == null)
        {
            return;
        }
        string carName = parent.name;

        if (privateAPI == null)
        {
            return;
        }
        privateAPI.CollisionWithCone(carName, index, Time.fixedTime);

        Timer[] status = parent.gameObject.GetComponentsInChildren <Timer>();
        foreach (Timer t in status)
        {
            Debug.Log("Collision with penalty cone");
            t.OnCollideCone(penalty);
        }
    }