Пример #1
0
    public void LoadFrom(string filename)
    {
        this.filename = filename;

        PrismMap map = PrismFile.LoadMapFrom(filename);

        textureSetList.Clear();
        rootLayer.Nodes.Clear();

        Dictionary <PrismTexture.Tile, TextureSet.Tile> tileList = new Dictionary <PrismTexture.Tile, TextureSet.Tile>();

        foreach (PrismTexture t in map.Textures)
        {
            TextureSet set = new TextureSet(t.Name, t.Bitmap);
            foreach (PrismTexture.Tile tile in t.Tiles)
            {
                TextureSet.Tile newTile = new TextureSet.Tile(tile.Name, set, tile.UV);
                tileList.Add(tile, newTile);
                set.AddTile(newTile);
            }

            CreateTextureSet(set);
        }

        rootLayer = new LayerNode(map.RootLayerNode, tileList, this);
    }