Пример #1
0
        // Create the buffer for vertex positions.
        private static async Task SetVerticesAsync(Printing3DMesh mesh)
        {
            Printing3DBufferDescription description;

            description.Format = Printing3DBufferFormat.Printing3DDouble;
            description.Stride = 3; // Three values per vertex (x, y, z).
            mesh.VertexPositionsDescription = description;
            mesh.VertexCount = 8;   // 8 total vertices in the cube

            // Create the buffer into which we will write the vertex positions.
            mesh.CreateVertexPositions(sizeof(double) * description.Stride * mesh.VertexCount);

            // Fill the buffer with vertex coordinates.
            using (var stream = mesh.GetVertexPositions().AsStream())
            {
                double[] vertices =
                {
                    0,   0,  0,
                    10,  0,  0,
                    0,  10,  0,
                    10, 10,  0,
                    0,   0, 10,
                    10,  0, 10,
                    0,  10, 10,
                    10, 10, 10,
                };

                byte[] vertexData = vertices.SelectMany(v => BitConverter.GetBytes(v)).ToArray();

                await stream.WriteAsync(vertexData, 0, vertexData.Length);
            }
        }
Пример #2
0
    private async Task GetVerticesAsync(Printing3DMesh mesh)
    {
        Printing3DBufferDescription description;

        description.Format = Printing3DBufferFormat.Printing3DDouble;
        description.Stride = 3;
        mesh.VertexCount   = verticesCount;
        mesh.CreateVertexPositions(sizeof(double) * 3 * mesh.VertexCount);
        mesh.VertexPositionsDescription = description;

        using (var stream = mesh.GetVertexPositions().AsStream())
        {
            var data = verticesPrint.SelectMany(v => BitConverter.GetBytes(v)).ToArray();
            await stream.WriteAsync(data, 0, data.Length);
        }
    }
        //</SnippetTriangleIndices>

        //<SnippetVertices>
        private async Task GetVerticesAsync(Printing3DMesh mesh)
        {
            Printing3DBufferDescription description;

            description.Format = Printing3DBufferFormat.Printing3DDouble;

            // have 3 xyz values
            description.Stride = 3;

            // have 8 vertices in all in this mesh
            mesh.CreateVertexPositions(sizeof(double) * 3 * 8);
            mesh.VertexPositionsDescription = description;

            // set the locations (in 3D coordinate space) of each vertex
            using (var stream = mesh.GetVertexPositions().AsStream()) {
                double[] vertices =
                {
                    0,   0,  0,
                    10,  0,  0,
                    0,  10,  0,
                    10, 10,  0,
                    0,   0, 10,
                    10,  0, 10,
                    0,  10, 10,
                    10, 10, 10,
                };

                // convert vertex data to a byte array
                byte[] vertexData = vertices.SelectMany(v => BitConverter.GetBytes(v)).ToArray();

                // write the locations to each vertex
                await stream.WriteAsync(vertexData, 0, vertexData.Length);
            }
            // update vertex count: 8 vertices in the cube
            mesh.VertexCount = 8;
        }
Пример #4
0
    private async Task GetVerticesAsync(Printing3DMesh mesh)
    {
        Printing3DBufferDescription description;

        description.Format = Printing3DBufferFormat.Printing3DDouble;
        description.Stride = 3;    
        mesh.VertexCount = verticesCount;
        mesh.CreateVertexPositions(sizeof(double) * 3 * mesh.VertexCount);
        mesh.VertexPositionsDescription = description;

        using (var stream = mesh.GetVertexPositions().AsStream())
        {
            var data = verticesPrint.SelectMany(v => BitConverter.GetBytes(v)).ToArray();
            await stream.WriteAsync(data, 0, data.Length);
        }
    }
        // Create the buffer for vertex positions.
        private static async Task SetVerticesAsync(Printing3DMesh mesh)
        {
            Printing3DBufferDescription description;
            description.Format = Printing3DBufferFormat.Printing3DDouble;
            description.Stride = 3; // Three values per vertex (x, y, z).
            mesh.VertexPositionsDescription = description;
            mesh.VertexCount = 8; // 8 total vertices in the cube

            // Create the buffer into which we will write the vertex positions.
            mesh.CreateVertexPositions(sizeof(double) * description.Stride * mesh.VertexCount);

            // Fill the buffer with vertex coordinates.
            using (var stream = mesh.GetVertexPositions().AsStream())
            {
                double[] vertices =
                {
                    0, 0, 0,
                    10, 0, 0,
                    0, 10, 0,
                    10, 10, 0,
                    0, 0, 10,
                    10, 0, 10,
                    0, 10, 10,
                    10, 10, 10,
                };

                byte[] vertexData = vertices.SelectMany(v => BitConverter.GetBytes(v)).ToArray();

                await stream.WriteAsync(vertexData, 0, vertexData.Length);
            }
        }