Пример #1
0
 public override void onAwake()
 {
     princesseVie              = GetComponent <PrincesseVie>();
     princesseArme             = GetComponent <PrincesseArme>();
     princesseDeplacement      = GetComponent <PrincesseDeplacement>();
     princessePouvoirGlace     = GetComponentInChildren <PrincessePouvoirGlace> (true);
     princesseObjetProgression = GetComponent <PrincesseObjetProgression>();
     cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <camera>();
 }
 // Use this for initialization
 void Start()
 {
     deplacement    = GameObject.FindGameObjectWithTag("Player").GetComponent <PrincesseDeplacement>();
     juliette       = GameObject.FindGameObjectWithTag("Player").GetComponent <PrincesseObjetProgression> ();
     dicoInventaire = new Dictionary <EnumObjetProgression, GameObject> ();
     // dicoNbObjet = new Dictionary<EnumObjetProgression, int> ();
     affiche  = false;
     instance = this;
 }
 // Use this for initialization
 void Start()
 {
     juliette = GameObject.FindGameObjectWithTag("Player").GetComponent <PrincesseObjetProgression>();
     affichageObjetRamasser = GameObject.FindGameObjectWithTag("HUDAffichageObjetRamasser").GetComponent <AffichageObjetRamasser> ();
     affichageobjetActuel   = GameObject.FindGameObjectWithTag("HUDAffichageInventaire").GetComponent <AffichageInventaire> ();
 }
Пример #4
0
 void Awake()
 {
     juliette = GameObject.FindGameObjectWithTag("Player").GetComponent <PrincesseObjetProgression>();
     utilise  = false;
 }
Пример #5
0
 // Use this for initialization
 void Awake()
 {
     anim     = GetComponent <Animator>();
     juliette = GameObject.FindGameObjectWithTag("Player").GetComponent <PrincesseObjetProgression>();
 }