protected override void Draw(PrimitiveRenderer2D renderer) { renderer.Color = BackgroundColor; renderer.FillRectangle(new Vector4(GlobalX, GlobalY, GlobalX + Width, GlobalY + Height)); renderer.Color = BorderColor; renderer.DrawRectangleInside(new Vector4(GlobalX, GlobalY, GlobalX + Width, GlobalY + Height), BorderWidth); }
protected override void Draw(PrimitiveRenderer2D renderer) { var area = new Vector4(GlobalX, GlobalY, GlobalX + Width, GlobalY + Height); renderer.Color = TextColor; renderer.DrawText(Text, Format, area); }
public static DebugUiManager Create(GameObject gameObject, PrimitiveRenderer2D renderer) { var self = gameObject.GetComponent <DebugUiManager>(); if (self != null) { return(self); } self = gameObject.AddComponent <DebugUiManager>(); self.Initialize(renderer); var rectTransform = self.rectTransform; Debug.Assert(rectTransform != null, "RectTransformがない!canvasの下にあるGameObjectを指定してください!"); if (rectTransform) { rectTransform.anchorMin = new Vector2(0f, 0f); rectTransform.anchorMax = new Vector2(1f, 1f); rectTransform.offsetMin = new Vector2(0f, 0f); rectTransform.offsetMax = new Vector2(0f, 0f); } return(self); }
void OnDestroy() { if (primitiveRenderer != null) { primitiveRenderer.Dispose(); primitiveRenderer = null; } debugUiManager.Dispose(); }
public void Dispose() { primitiveRenderer = null; input = null; root.Dispose(); root = null; if (instances != null) { instances.Clear(); instances = null; } }
protected override void Draw(PrimitiveRenderer2D renderer) { base.Draw(renderer); var area = new Vector4(GlobalX, GlobalY, GlobalX + Width, GlobalY + Height); renderer.DrawText(Text, new PrimitiveRenderer2D.TextFormat() { Alignment = PrimitiveRenderer2D.Alignment.Center, VerticalAlignment = PrimitiveRenderer2D.VerticalAlignment.Middle, Overflow = PrimitiveRenderer2D.Overflow.Shrink, FontSize = FontSize, LineHeight = FontSize * 1.5f, }, area); }
public void DrawRecursive(PrimitiveRenderer2D renderer) { if (!Enabled) { return; } Draw(renderer); var child = firstChild; while (child != null) { child.DrawRecursive(renderer); child = child.nextSibling; } }
// Use this for initialization void Start() { if (primitiveRenderer == null) { primitiveRenderer = new PrimitiveRenderer2D( camera, textShader, texturedShader, font); } debugUiManager = DebugUiManager.Create(gameObject, primitiveRenderer); serverManager.debugUiManager = debugUiManager; var panel = new DebugUiPanel(manager: debugUiManager) { LocalX = 10f, LocalY = 10f, BackgroundColor = new Color32(0, 255, 0, 100), BorderColor = new Color32(0, 0, 0, 255) }; var panel2 = new DebugUiPanel(manager: debugUiManager) { BackgroundColor = new Color32(255, 0, 255, 100), BorderColor = new Color32(0, 0, 0, 255) }; var button = new DebugUiButton(debugUiManager) { LocalX = 100, LocalY = 200, Width = 100, Height = 50, Text = "ボタン1" }; panel.AddChildAuto(button); var text = new DebugUiText("テキスト1\nテキスト2\nテキスト3", debugUiManager); text.Width = 300f; text.Height = 300f; text.TextColor = new Color32(128, 0, 255, 255); text.Format.Alignment = PrimitiveRenderer2D.Alignment.Center; text.Format.VerticalAlignment = PrimitiveRenderer2D.VerticalAlignment.Middle; panel.AddChildAuto(text); button = new DebugUiButton(debugUiManager) { LocalX = 200, LocalY = 200, Width = 150, Height = 70, Text = "ボタン\n2" }; panel.AddChildAuto(button); panel.AdjustSize(); panel2.AddChild(panel); panel2.AdjustSize(); debugUiManager.Add(panel2); debugUiManager.OutputHierarchy(); }
protected virtual void Draw(PrimitiveRenderer2D renderer) { }
public void Initialize(PrimitiveRenderer2D renderer) { primitiveRenderer = renderer; input = new Input(); root = new DebugUiControl.Root(); }