private static void setCharEquip(PrimitivePart primPart, Part part) { if (primPart.ii_class_a) { part.CharacterEquip.Add(Character.Naomi); } if (primPart.ii_class_b) { part.CharacterEquip.Add(Character.Kai); } if (primPart.ii_class_c) { part.CharacterEquip.Add(Character.Pandora); } if (primPart.ii_class_e) { part.CharacterEquip.Add(Character.Knox); } if (primPart.ii_class_d) { part.CharacterEquip.Add(Character.CHIP); } }
private static Part handleSimplePart(PrimitivePart primPart, PartSlot slot) { Part part = new Part(); part.PartEquip = new HashSet <PartSlot>(); part.CharacterEquip = new HashSet <Character>(); part.ItemType = ItemType.Part; part.PartEquip.Add(slot); setPartStats(primPart, part); setCharEquip(primPart, part); return(part); }
private static void setPartStats(PrimitivePart primPart, Part part) { part.Id = primPart.ii_id; part.Description = primPart.ii_desc; part.Name = primPart.ii_name; part.MeshPath = primPart.ii_meshfilename; foreach (var icon in icons) { if (icon.ii_id == primPart.ii_icon) { part.IconFile = icon.ii_filename; } } }
private static Part handleComplexPart(PrimitivePart primPart) { if (primPart.ii_type != 25) { throw new ArgumentException("Type needs to be 25"); } Part part = new Part(); part.PartEquip = new HashSet <PartSlot>(); part.CharacterEquip = new HashSet <Character>(); part.Name = primPart.ii_name; part.ItemType = ItemType.Part; switch (primPart.ii_type_inven) { case 9: // FULL SET part.PartEquip.Add(PartSlot.Hair); part.PartEquip.Add(PartSlot.Face); part.PartEquip.Add(PartSlot.Top); part.PartEquip.Add(PartSlot.Legs); part.PartEquip.Add(PartSlot.Shoes); part.PartEquip.Add(PartSlot.Hands); part.PartEquip.Add(PartSlot.Skirt); return(part); case 13: part.PartEquip.Add(PartSlot.Top); part.PartEquip.Add(PartSlot.Legs); return(part); case 15: part.PartEquip.Add(PartSlot.Legs); part.PartEquip.Add(PartSlot.Shoes); return(part); case 12: part.PartEquip.Add(PartSlot.Hair); part.PartEquip.Add(PartSlot.Face); return(part); default: Console.WriteLine("Name: " + primPart.ii_name + " | Unkown type_inven: " + primPart.ii_type_inven); return(null); } }
private static void figureOutPart(PrimitivePart primPart, List <Part> parts) { switch (primPart.ii_type) { case 0: // HAIR parts.Add(handleSimplePart(primPart, PartSlot.Hair)); break; case 1: // FACE parts.Add(handleSimplePart(primPart, PartSlot.Face)); break; case 2: // TOP parts.Add(handleSimplePart(primPart, PartSlot.Top)); break; case 3: // LEGS parts.Add(handleSimplePart(primPart, PartSlot.Legs)); break; case 4: // SKIRT parts.Add(handleSimplePart(primPart, PartSlot.Skirt)); break; case 5: // HANDS parts.Add(handleSimplePart(primPart, PartSlot.Hands)); break; case 6: // SHOES parts.Add(handleSimplePart(primPart, PartSlot.Shoes)); break; case 7: // HEAD ACC parts.Add(handleSimplePart(primPart, PartSlot.HeadAcc)); break; case 8: // WAIST ACC parts.Add(handleSimplePart(primPart, PartSlot.WaistAcc)); break; case 9: // BACK ACC parts.Add(handleSimplePart(primPart, PartSlot.BackAcc)); break; case 21: Console.WriteLine("Unknown type: " + primPart.ii_type + " | Name: " + primPart.ii_name); // MISC break; case 22: // DIORAMA Console.WriteLine("Diorama type: " + primPart.ii_type + " | Name: " + primPart.ii_name); break; case 25: // MULTIPLE SLOTS Part part = handleComplexPart(primPart); if (part != null) { parts.Add(part); } break; default: Console.WriteLine("Unknown type: " + primPart.ii_type + " | Name: " + primPart.ii_name); break; } }