Пример #1
0
 protected override void Start()
 {
     base.Start();
     pws = GetComponent <PrimaryWeaponSystem> ();
     if ((sc = widgetInstance.GetComponent <WeaponStatCard> ()) == null)
     {
         sc.Name.text              = pws.Stats.name;
         sc.Damage.text            = "Damage: " + pws.Stats.damage.ToString();
         sc.Spread.text            = "Spread: " + pws.Stats.spread.ToString();
         sc.NumberProjectiles.text = "Number of Projectiles: " + pws.Stats.numProjectiles.ToString();
         sc.FireRate.text          = "Fire Rate: " + pws.Stats.speed.ToString();
         sc.Description.text       = pws.Stats.description;
     }
     OverlayManager.widgets.Remove(this);
     sc.gameObject.SetActive(false);
 }
 void Awake()
 {
     nodeObject = GetComponent <PrimaryWeaponSystem> ();
 }