void Start() { db = this.GetComponent<DestructibleBehaviour> (); peh = primaryEventObj.GetComponent<PrimaryEventHandler> (); oh = objcHandlerObj.GetComponent<ObjectiveHandler> (); }
void Start() { peh = primaryEventHandlerObj.GetComponent<PrimaryEventHandler> (); dc = destroyController.GetComponent<DestroyControls> (); statsTextPanel = statsTextObject.transform.parent.gameObject; statsTextImage = statsTextPanel.transform.GetChild (0).gameObject; objectsOfInterest = new string[2]{"Destructible", "NPC"}; prevMouseDown = true; }
void Start() { peh = primaryEventHandlerObj.GetComponent<PrimaryEventHandler> (); vui = volumeUiObject.GetComponent<VolumeUI> (); pv = player.GetComponent<PlayerVolume> (); psfx = player.GetComponent<PlayerSoundFX> (); overLocked = false; onUIExit = false; }
void Start() { peh = pehObject.GetComponent<PrimaryEventHandler> (); sbb = sideButtonController.GetComponent<SidebuttonBehaviour> (); dc = dcObject.GetComponent<DestroyControls> (); }
void Start() { standard = GameObject.Find ("StandardObject"); sob = standard.GetComponent<StandardObject> (); relativeScaling = sob.getStandardScaling(); psfx = gameObject.GetComponent<PlayerSoundFX> (); pg = particleGenObj.GetComponent<ParticleGenerator> (); peh = primEventObj.GetComponent<PrimaryEventHandler> (); GameObject pgdg = GameObject.Find (preservedDataName); if (pgdg == null) { pgd = null; } else { pgd = pgdg.GetComponent<PreservedGameData> (); } if (pgd != null && pgd.getSavedVolume () >= 0) { currentVolume = pgd.getSavedVolume (); } else { currentVolume = VolumeCalculator.newGetVolume(this.gameObject, this.type); } updateScale(false); }