Пример #1
0
        public string GetRow()
        {
            var sb = new StringBuilder();

            sb.Append(Name); sb.Append('\t');
            sb.Append(Plural1); sb.Append('\t');
            if (Creature.HasSecondPlural)
            {
                sb.Append(Plural2); sb.Append('\t');
            }
            sb.Append(PriceLumber.ToString()); sb.Append('\t');
            sb.Append(PriceMercury.ToString()); sb.Append('\t');
            sb.Append(PriceOre.ToString()); sb.Append('\t');
            sb.Append(PriceSulphur.ToString()); sb.Append('\t');
            sb.Append(PriceCrystals.ToString()); sb.Append('\t');
            sb.Append(PriceGems.ToString()); sb.Append('\t');
            sb.Append(PriceGold.ToString()); sb.Append('\t');
            sb.Append(FightValue.ToString()); sb.Append('\t');
            sb.Append(AIValue.ToString()); sb.Append('\t');
            sb.Append(Growth.ToString()); sb.Append('\t');
            sb.Append(hordeGrowth.ToString()); sb.Append('\t');
            sb.Append(HP.ToString()); sb.Append('\t');
            sb.Append(Speed.ToString()); sb.Append('\t');
            sb.Append(Attack.ToString()); sb.Append('\t');
            sb.Append(Defense.ToString()); sb.Append('\t');
            sb.Append(LoDamage.ToString()); sb.Append('\t');
            sb.Append(HiDamage.ToString()); sb.Append('\t');
            sb.Append(Arrows.ToString()); sb.Append('\t');
            sb.Append(Spells.ToString()); sb.Append('\t');
            sb.Append(low.ToString()); sb.Append('\t');
            sb.Append(high.ToString()); sb.Append('\t');
            sb.Append(Description.ToString()); sb.Append('\t');
            sb.Append(attributes.ToString());
            return(sb.ToString());
        }
Пример #2
0
    // Start is called before the first frame update
    void Start()
    {
        GetComponentsInChildren <Text>()[0].text = BuildingName;
        string txt = "";

        if (PriceGold > 0)
        {
            txt += PriceGold.ToString() + " 골드";
            if (PriceGarlic > 0 || PriceWater > 0)
            {
                txt += " / ";
            }
        }
        if (PriceGarlic > 0)
        {
            txt += "마늘 " + PriceGarlic.ToString() + "개";
            if (PriceWater > 0)
            {
                txt += " / ";
            }
        }
        if (PriceWater > 0)
        {
            txt += "성수 " + PriceWater.ToString() + "통";
        }
        GetComponentsInChildren <Text>()[1].text    = txt;
        GetComponentsInChildren <Image>()[1].sprite = BuildingImage;

        world = GameObject.Find("World").GetComponent <World>();
    }