Пример #1
0
    public override void Enable()
    {
        selectlist.Clear();
        selectset.Clear();

        _update_mesh  = true;
        _render_mesh  = true;
        _repaint_menu = true;
        _axiscroll    = Vector2.zero;
        _socketscroll = Vector2.zero;
        _selectdisplay.Enable();
        _meshdisplay.Enable();

        _axilist = new ReorderableList(_axilabels, typeof(string), false, false, false, false);
        _axilist.showDefaultBackground          = false;
        _axilist.headerHeight                   = 0;
        _axilist.footerHeight                   = 0;
        _axilist.elementHeightCallback         += SocketAxiHeight;
        _axilist.drawNoneElementCallback       += DrawSocketAxiNone;
        _axilist.drawElementCallback           += DrawSocketAxi;
        _axilist.drawElementBackgroundCallback += DrawSocketAxiBackground;

        _socketlist = new ReorderableList(_sockets, typeof(int), true, false, false, false);
        _socketlist.showDefaultBackground          = false;
        _socketlist.headerHeight                   = 0;
        _socketlist.footerHeight                   = 0;
        _socketlist.elementHeight                  = VxlGUI.MED_BAR;
        _socketlist.drawNoneElementCallback       += DrawSocketNone;
        _socketlist.drawElementCallback           += DrawSocket;
        _socketlist.drawElementBackgroundCallback += DrawSocketBackground;
        _socketlist.onReorderCallbackWithDetails  += ReorderSocket;
        _socketlist.onSelectCallback              += SelectSocket;
    }
Пример #2
0
 public override void Enable()
 {
     _update_mesh  = true;
     _repaint_menu = true;
     _render_mesh  = true;
     _scroll       = Vector2.zero;
     _selectdisplay.Enable();
     selectlist.Clear();
     selectset.Clear();
     //initialize triangle list
     _trianglelist = new ReorderableList(_triangles, typeof(Triangle), true, false, false, false);
     _trianglelist.showDefaultBackground          = false;
     _trianglelist.headerHeight                   = 0;
     _trianglelist.footerHeight                   = 0;
     _trianglelist.elementHeight                  = (4 * VxlGUI.MED_BAR) + (5 * VxlGUI.SM_SPACE);
     _trianglelist.drawNoneElementCallback       += DrawTriangleNoneElement;
     _trianglelist.drawElementBackgroundCallback += DrawTriangleElementBackground;
     _trianglelist.drawElementCallback           += DrawTriangleElement;
     _trianglelist.onReorderCallbackWithDetails  += ReorderTriangleElements;
     _trianglelist.onSelectCallback              += SelectTriangle;
 }