/// <summary> /// Create the smallest platoon allowed. /// </summary> private void StartNewPlatoon() { _smallestPlatoonSize = MIN_PLATOON_SIZE; _newestPlatoon = GhostPlatoonBehaviour.CreatePreviewMode(Unit, Owner, MIN_PLATOON_SIZE); PreviewPlatoons.Add(_newestPlatoon); }
/// <summary> /// Create the smallest platoon allowed. /// </summary> private void StartNewPlatoon() { _smallestPlatoonSize = MIN_PLATOON_SIZE; _newestPlatoon = PlatoonBehaviour.CreateGhostMode(Unit, Owner); for (int i = 0; i < MIN_PLATOON_SIZE; i++) { _newestPlatoon.AddSingleUnit(); } PreviewPlatoons.Add(_newestPlatoon); }